EastScape Wikibuilt from the game itself

Chrono page

“Spends one per cast. Adds 36 to what lands. No element: nothing is weak to it and nothing resists it.”

How to make it

MaterialsSkillWhereMakesXP
10 × Spell paper
2 × Arcane ink
Time-worn gear
5 × Void morel
Wizardry 120a workbench10192

What it does

Ammunition (Magic 120): adds 180 to your max hit, as arcane. One goes with every shot; a pouch holds up to 1,000.

Needs Magic 120 to use.