EastScape Wikibuilt from the game itself

The Light Touch

“Worn: 2% chance a pocket gives twice. A ring that is mostly a hand. Nobody has ever seen it close. A rare find from pickpocketing any mark of level 50 or more (0.0008% each).”

Equipment

SlotAccuracyStrengthDefenceGear ScoreLets you
ring+0+0+0500—

Gear Score 500, up to 770 as a Mythic with every perk at its best.

Perks it can roll

Greater carries one, Legendary two, Mythic three, rolled at Onyx tier; each perk puts its word in the piece's name.

Perk, at its bestAt its lowestWord in its name
+2 accuracy+1 accuracyHoned (prefix)
+2 strength+1 strengthSavage (prefix)
works 3% faster: swings, chops, mining and fishingworks 1% faster: swings, chops, mining and fishingFleet (prefix)
fish bite 1.5% more oftenfish bite 1% more oftenAngling (prefix)
7.5% more gems from rocks1% more gems from rocksProspecting (prefix)
pockets are 2.5% easier to pickpockets are 1% easier to pickLight-fingered (prefix)
+2 defence+1 defenceof the Wall (suffix)
3% more tickets1% more ticketsof the Merchant (suffix)
rare drops 4% more oftenrare drops 1% more oftenof the Angel (suffix)
10.5% less fire damage1% less fire damageof the Firewalker (suffix)
10.5% less frost damage1% less frost damageof the Yeti (suffix)
10.5% less storm damage1% less storm damageof the Lightning Rod (suffix)
10.5% less void damage1% less void damageof the Lantern (suffix)
10.5% less sun damage1% less sun damageof Shade (suffix)
10.5% less poison damage1% less poison damageof the Antidote (suffix)
10.5% less bleed damage1% less bleed damageof Stitches (suffix)

This can drop Greater, Legendary or Mythic, with perks on it, and inks can write on one you made. See Rolled loot.

Needs Thieving 50 to use.