EastScape Wikibuilt from the game itself

Emerald greaves

“Green glass that turned out not to be glass. It hums faintly in the cold. Worn: +2.5% Melee damage; a full set of plate is +10%.”

On this page: Equipment · Perks it can roll · How to make it · The Prize Counter

Equipment

SlotAccuracyStrengthDefenceGear ScoreLets you
legs+0+0+8200—

Gear Score 200, up to 256 as a Mythic with every perk at its best.

Perks it can roll

Greater carries one, Legendary two, Mythic three, rolled at Emerald tier; each perk puts its word in the piece's name.

Perk, at its bestAt its lowestWord in its name
+1 defence—of the Wall (suffix)
2% less damage taken1% less damage takenof Iron (suffix)
2.5% more tickets1% more ticketsof the Merchant (suffix)
7% less fire damage1% less fire damageof the Firewalker (suffix)
7% less frost damage1% less frost damageof the Yeti (suffix)
7% less storm damage1% less storm damageof the Lightning Rod (suffix)
7% less void damage1% less void damageof the Lantern (suffix)
7% less sun damage1% less sun damageof Shade (suffix)
under 30% health, 11.5% less damage takenunder 30% health, 1% less damage takenof the Last Stand (suffix)
you walk 1% faster—Sure-footed (prefix)
7% less poison damage1% less poison damageof the Antidote (suffix)
7% less bleed damage1% less bleed damageof Stitches (suffix)

Bom buys it for 117 tickets.

This can drop Greater, Legendary or Mythic, with perks on it, and inks can write on one you made. See Rolled loot.

How to make it

MaterialsSkillWhereMakesXP
3 × Emerald barSmithing 20an anvil1120

Needs Melee 20 to use.

The Prize Counter

On the shelf for 1,440 tickets.