EastScape Wikibuilt from the game itself

Night-shift coat

“Washed a thousand times and still smelling faintly of the night before. Whoever wore them never clocked off. +3.5% Magic damage while you fight that way, and more defence than the outfitters' piece at its level. All five: +10%, and your spells reach a tile further, and a tenth of what they do heals you. Only the Fever Ward's chest gives it.”

On this page: Equipment · Perks it can roll · Where it comes from · Night-shift robes

Equipment

SlotAccuracyStrengthDefenceGear ScoreLets you
body+0+0+25950—

Gear Score 950, up to 1,368 as a Mythic with every perk at its best.

Perks it can roll

Greater carries one, Legendary two, Mythic three, rolled at Singularity tier; each perk puts its word in the piece's name.

Perk, at its bestAt its lowestWord in its name
+2 defence+1 defenceof the Wall (suffix)
3% less damage taken1% less damage takenof Iron (suffix)
4% more tickets1% more ticketsof the Merchant (suffix)
food heals 10% morefood heals 1% moreof the Cook (suffix)
15% less fire damage1% less fire damageof the Firewalker (suffix)
15% less frost damage1% less frost damageof the Yeti (suffix)
15% less storm damage1% less storm damageof the Lightning Rod (suffix)
15% less void damage1% less void damageof the Lantern (suffix)
15% less sun damage1% less sun damageof Shade (suffix)
25% of damage you take is dealt back1% of damage you take is dealt backof Thorns (suffix)
under 30% health, 20% less damage takenunder 30% health, 1% less damage takenof the Last Stand (suffix)
+60 max health+30 max healthof the Ox (suffix)
each kill heals 2% of your max healtheach kill heals 1% of your max healthUndying (prefix)
15% less poison damage1% less poison damageof the Antidote (suffix)
15% less bleed damage1% less bleed damageof Stitches (suffix)

Bom buys it for 1,625 tickets.

Where it comes from

Only the chest at the end of The Fever Ward, and never a piece you already have (worn, in your bag or in your bank).

Night-shift robes

Night-shift cap, Night-shift coat, Night-shift trousers, Night-shift gloves, Night-shift clogs. All five: +10% Magic damage, and your spells reach a tile further, and a tenth of what they do heals you.

This can drop Greater, Legendary or Mythic, with perks on it, and inks can write on one you made. See Rolled loot.

Needs Magic 95 to use.