Limits
Every bonus in the game stops somewhere. Add up gear, food, drinks, potions, scrolls, gadgets, pets and gems, and past the limit the rest does nothing. Your own numbers against these are in the Character window.
Every limit
| Bonus | Limit | Note |
|---|---|---|
| Walking speed | +50% | Every walking bonus counts in full up to +20%, then at half, and stops at +50%. |
| Gathering speed | x1.35 | Your tool and its level, work speed and a pet's swing, all together, at a rock, a tree or a fishing spot. |
| A gathering swing landing | 95% | Rocks and trees land 52% at the node's level, rising to 58% thirty levels on; fishing 42% to 48%; your tool's rung adds up to 2%. |
| Hit chance | 95% | Nobody, you or a monster, lands more often than this. |
| Burning food | 2% at least | 40% burn at a dish's own level, 1% fewer a level; only no-burn gear and perks take it to nothing. |
| Items from a kill | 1 | At most one item off a monster's drop table (a 40% chance), besides its tickets, its rares and anything rarer than 5%. |
| Tickets from kills | 25% | Every ticket bonus together: gear, meals, drinks, potions, pets. |
| Work speed | 20% | Swings, chops, mining, casts and picks: gear, food, potions and a pet's swing together. |
| Damage taken | 30% | Less damage from every hit: gear and pets. |
| Rare drops | 40% | How much more often a monster's rares come up. |
| Real ZCoin drops | 75% | Clovers and gear together. |
| Fish bite | 10% | Fish bite more often. |
| Food heals | 25% | How much more food heals. |
| Pickpocket success | 15% | Thieving lands more often. |
| Ammo saved | 50% | Shots and casts that spend no arrow or page. |
| Life leech | 25% | Damage you deal that comes back as health. |
| Double gathers | 30% | What you mine, cut or catch coming up twice. On an ordinary rock, tree or spot it stops at 15%. |
| Execute | 30% | A monster under this share of its health dies to your next hit (never a boss). |
| Nothing attacks first | on or off | Outside, monsters wait for you. |
| No hospital bill | on or off | The hospital never bills you. |
| Gem finds | 100% | Jewels turn up in the rock more often. |
| Double smelts | 50% | Bars that come out double. |
| Diamond dust saver | 20% | A Kindled Diamond at the Gem Bench costs less gem dust: 1% for each piece or brew that has it, 10% at most. |
| Arrow damage | 25% | Your arrows hit harder (bows only). |
| Spell damage | 25% | Your spells hit harder (wands only). |
| Fewer burns | 100% | Nothing burns at all only at 100%: the Kiln tonic, the Cinder Salamander, Steady Hands, the Pressure Cooker or the Smokehouse. |
| Free smelts | 40% | Smelts that cost no ore. |
| Pet growth | 100% | Your pet grows faster. |
| Fire resistance | 60% | Off the fire part of a hit. |
| Frost resistance | 60% | Off the frost part of a hit. |
| Storm resistance | 60% | Off the storm part of a hit. |
| Void resistance | 60% | Off the void part of a hit. |
| Sun resistance | 60% | Off the sun part of a hit. |
| mlm | 25% | |
| critres | 30% | |
| kheal | 4% | |
| block | 10% | |
| stride | 10% | |
| Thorns | 50% | Damage you take that is dealt back. |
| Dodge | 15% | Monster hits that miss you outright. |
| Block | 30% | Hits that land for half (shields only). |
| Last Stand | 40% | Under 30% health, this much less damage. |
| Ink drops | 1% | A kill that drops an ink. |
| Second Chance | on or off | Once a day, a death that does not happen. |
| Poison resistance | 60% | Off the poison part of a hit. |
| Bleed resistance | 60% | Off the bleed part of a hit. |
| acc | 15% | |
| venom | 15% | |
| hp | 8% | |
| regen | 0.5% | |
| burn | 15% | |
| Bonus xp (Party Horn on top) | 25% | The Party Horn's +5% with work clothes, gadgets, a Grand Opening and a pet's xp, together. Never on a 2X potion. |
| Golden Lure | x3 | Golden respawns on your map; in a Gold Rush the Rush's x10 counts instead, never both. Two lures on one map are still x3. |
| Store clocks | 4 at a time | Party Horn, 2X Prestige, Golden Lure and Travel Pass stack up to 4 lengths; the Event Pager to 28 days; the Long-Life Tin to 30 meals. |
More in Going further
Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival
EastScape Wikibuilt from the game itself