EastScape Wikibuilt from the game itself

Gutterplate cuirass

“Plate hammered out of drain covers and manhole lids by rats who had seen knights once, in a book. A little more defence than Singularity plate (never more than the Ossuary plate), and its Melee damage. All five: every kill heals you 5% of your health. Only the Undercity's chest gives it.”

On this page: Equipment · Perks it can roll · Where it comes from · Gutterplate

Equipment

SlotAccuracyStrengthDefenceGear ScoreLets you
body+0+0+55900—

Gear Score 900, up to 1,296 as a Mythic with every perk at its best.

Perks it can roll

Greater carries one, Legendary two, Mythic three, rolled at Singularity tier; each perk puts its word in the piece's name.

Perk, at its bestAt its lowestWord in its name
+2 defence+1 defenceof the Wall (suffix)
3% less damage taken1% less damage takenof Iron (suffix)
4% more tickets1% more ticketsof the Merchant (suffix)
food heals 10% morefood heals 1% moreof the Cook (suffix)
15% less fire damage1% less fire damageof the Firewalker (suffix)
15% less frost damage1% less frost damageof the Yeti (suffix)
15% less storm damage1% less storm damageof the Lightning Rod (suffix)
15% less void damage1% less void damageof the Lantern (suffix)
15% less sun damage1% less sun damageof Shade (suffix)
25% of damage you take is dealt back1% of damage you take is dealt backof Thorns (suffix)
under 30% health, 20% less damage takenunder 30% health, 1% less damage takenof the Last Stand (suffix)
+60 max health+30 max healthof the Ox (suffix)
each kill heals 2% of your max healtheach kill heals 1% of your max healthUndying (prefix)
15% less poison damage1% less poison damageof the Antidote (suffix)
15% less bleed damage1% less bleed damageof Stitches (suffix)

Bom buys it for 1,625 tickets.

Where it comes from

Only the chest at the end of The Undercity, and never a piece you already have (worn, in your bag or in your bank).

Gutterplate

Gutterplate helm, Gutterplate cuirass, Gutterplate greaves, Gutterplate gauntlets, Gutterplate sabatons. All five: every kill heals you 5% of your health.

This can drop Greater, Legendary or Mythic, with perks on it, and inks can write on one you made. See Rolled loot.

Needs Melee 90 to use.