Version 1.5 · Thu 8 Oct to Sat 17 Oct




Update 1.5
Rolled loot. Gear that drops with powers written on it, charts that take your party into tougher copies of the maps, a Compass to spend your Atlas on, cracked Anomalies whose bosses fight back, artifacts for your pet, and monsters that burn, poison and bleed.





The big ones
Rolled lootGreater, Legendary, Mythic.Any monster can drop a piece of its tier with perks on it, and rocks, trees and fishing spots turn up rolled tools. Break what you don't want at the Curio Cabinet for glimmer, write on what you keep with inks, and gamble a Legendary on the Wyrd Ink at Volta's desk.


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ChartsTen minutes, fifty kills, your party.A chart opens a private, tougher copy of a map for you and up to three friends: sixteen tiers, lines that make it harder and pay more, five times the rolled gear, and more charts from every clear.


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The CompassEvery tier you chart is a mark.A tree of 188 nodes in four arms, bought with marks from your Atlas: more pay, more loot, more health in a run, more charts. Notables change the rules; keystones take an Anomaly core.
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AnomaliesThe map cracks. Something walks out.2.5% of dropped charts are cracked. At the fiftieth kill its boss walks out with one to three powers: Enraging, Echoing, Volatile, Summoner, Splitting and more. Beat it for cores, an artifact for your pet, and a chart a tier up.


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Pet artifactsA collar, a tag, a bell.Small rolled items for your pet, in slots it opens at levels 10, 30 and 50: Collars work in a run, Tags lift its own bonus, Bells help with charts. Fourteen bosses each have a unique one.


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Monsters that fight backFire, frost, poison, bleed. And Champions.Monsters now hit with what they are: imps burn, frost wolves freeze, spiders poison, wolves make you bleed. Some are Swift, some Brutal, some land criticals, and 2.5% of respawns come back a Champion worth five times the gear.

Read more →By the numbers
Asking the server for this version's numbers…
Every change
- Rolled loot
- Gear and tools can drop Greater (1 perk), Legendary (2) or Mythic (3): 0.13% of kills, 6.3% of bosses, 0.033% of gathers.
- 10% of Mythics carry a Wyrd perk: The Old Magic, Unbilled, Ink-stained or Second Chance.
- Staying-alive perks on armour: of the Dodger, the Buckler, Stone, the Last Stand, Thorns, the Ox.
- Resistances: of the Firewalker, the Yeti, the Lightning Rod, the Lantern, Shade, the Antidote, Stitches.
- Monsters far below your level pay and drop less (from 15 levels under).
Glimmerfrom breaking pieces down
Wyrdstone shardthree make a Wyrd Ink
The Workbench - The Curio Cabinet and the inks
- The Curio Cabinet in the Yard's north court: the Workbench, Break all, and a rolled piece of the slot and tier you choose for glimmer.
- Charm, Deep and Scouring Ink; Honing Stones, Blotting Paper and Wax Seals from bosses and Anomalies.
- Volta's desk on the Thunderhead: inks for glimmer, a re-ink for 20, the Wyrd Ink (sealed for good).
- Wyrdstone shards from Mythics, Wyrd perks and bargains: three make a Wyrd Ink.
- The Crypt's stairs moved to the Gloam, by the road in from the Yard.
Charm Inka first perk
Deep Inka second
Scouring Inkevery perk again
Honing Stoneevery number again
Blotting Paperone perk off
Wax Sealkeep one perk
Wyrd Inkthe gamble - Charts
- The Chart Table in the Yard's north court: draw a blank, unroll with your party, the week's board.
- Sixteen tiers; twenty perks including Haunted, Rich, Twinned, an element, Starving and of the Toll.
- A refresh puts you back in your run; a run lost to a restart gives the chart back.
A charta map at a tier
The Chart Tablethe Yard's north court
A chart's card 
Atlas & board - The Compass
- 188 nodes in four arms, up to 120 marks from your Atlas; notables and four keystones.
- Taking a node is free; Volta gives one back for 500 tickets, or the lot for 200 glimmer or a core.

The Compass - Anomalies
- 2.5% of dropped charts; eight powers; cores, an artifact, the boss's drops again, a tool and a chart a tier up.
An Anomaly2.5% of charts
Anomaly corekeystones
An anomalous boss - Pet artifacts
- Collars, Tags and Bells in three slots; fourteen uniques, one per boss.
Collarin a run
Tagits own bonus
Bellcharts
The King's Lanterna unique
The Wyrm's Scalea unique - Monsters
- Damage types: fire, frost, storm, void, sun, poison and bleed; numbers coloured to match.
- Traits: Swift, Brutal, Precise, Vampiric, and every boss Frenzied under 30%.
- Champions: 2.5% of respawns, twice the health, tickets x2, rolled gear x5, charts x3.
- Your numbers
- My stats: an Expeditions section. Hiscores: The Atlas, Charts cleared, Deepest chart, Anomalies closed, Mythic finds, Glimmer.
- New keybind: O, the Workbench.
Worth knowing
- Nothing you own changes. Every piece you have stays as it is, and a Charm Ink can give one you love its first perk.
- A monster's damage type is carved out of its hit, never added: with no resistance you take exactly what you took before.
- Rolled gear and charts don't trade or go on the Exchange yet. Glimmer and the inks do.
- Press O for the Workbench anywhere. Your progress is in My stats under Expeditions, and the hiscores have an Expeditions group.
EastScape Wikibuilt from the game itself