Anomalies and pet artifacts
About 1.7% of dropped charts are cracked: an Anomaly, shown in purple. At your 50th kill, the map's boss walks out with special powers, and beating it pays cores and pet artifacts.
On this page: How it works · What it pays · The powers · Pet artifacts · The uniques
How it works
It plays like a chart until your 50th kill. Then the map's boss walks out, anomalous, with one to three powers (+35% health each). A map without a boss borrows one, brought down to its level.

What it pays
Everyone in the run gets
Anomaly cores (one per power), a pet artifact (now and then the boss's own unique), the boss's drops again for each power, a rolled piece, one of
the rare tools, and a chart a tier up. Cores open the Compass's keystones and can wipe it.
The powers
| Power | Does | Beat it with |
|---|---|---|
| Enraging | +10% damage every 30 s it stays up | damage; a fast clear |
| Leeching | heals a quarter of the damage it deals | Thorns; the Buckler; damage |
| Echoing | each hit repeats a second later for half | damage taken; the Buckler; Big Heart |
| Volatile | every 8 s it scorches everyone within 2 tiles for 6% of their health | fire resistance; keep your distance |
| Summoner | at 75, 50 and 25% it calls four of the map's monsters | a party; Lifeline |
| Splitting | at half health it splits in two, each with half of what's left | a party; Giant Killer |
| Blinking | every 10 s it steps to whoever is furthest away | a party that stands together |
| Pickpocket | each hit on you takes a meal, drink or potion | kill it fast |
Pet artifacts
Small rolled items for your pet:
a Collar works in a run (a heal, the first hit softened, a share of every hit taken),
a Tag lifts your pet's own bonus inside its caps, and
a Bell helps with charts and Anomalies.
- Walk a pet: it opens one slot at pet level 10, two at 30, three at 50.
- Open the Workbench (O), go to the Artifacts tab, and click one in your bag to fit it.
- They're fitted on you, so they work through whichever pet is at your heel.
The uniques
| Boss | Unique | Does |
|---|---|---|
| Pumpkin King | The King's Lantern | Anomalies you find always carry Volatile, and pay one more core. |
| Headless Rider | The Rider's Spur | In a run, every 10 s your pet drags the furthest monster to you. |
| Grin | The Grinning Tag | Under 30% health, your pet's effect is doubled (inside its caps). |
| Gardener | The Gardener's Shears | In a run, 15% of the damage you take is dealt back. |
| Undertow | The Undertow's Shell | Charts you find are Crowded 25% of the time. |
| Captain Claw | Claw's Hook | In a run, your pet fetches a chart on 1% of kills. |
| Deepwarden | The Warden's Key | Your pet's effect is 20% stronger, everywhere (inside its caps). |
| Old Bessemer | Bessemer's Rivet | In a run, your pet takes the whole of each monster's first hit. |
| Big Daddy Crusher | Crusher's Chain | In a run, bosses hit you 15% lighter. |
| Mammoth Matriarch | The Matriarch's Bell | Your clears drop one more chart. |
| Old Rex | Rex's Tooth | In a run, under 30% health, your pet heals you a fifth of your health, once a minute. |
| Frost Jarl | The Jarl's Torque | One more artifact slot while your pet is under level 50. |
| Ice Wyrm | The Wyrm's Scale | Anomalies you find have at least two powers, and pay one more core. |
| Ice Man | The Ice Man's Badge | In a run, your pet's ticket effect is doubled (inside its caps). |
More in Going further
Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival
EastScape Wikibuilt from the game itself
The King's Lantern
The Rider's Spur
The Grinning Tag
The Gardener's Shears
The Undertow's Shell
Claw's Hook
The Warden's Key
Bessemer's Rivet
Crusher's Chain
The Matriarch's Bell
Rex's Tooth
The Jarl's Torque
The Wyrm's Scale
The Ice Man's Badge