EastScape Wikibuilt from the game itself

Melee abilities

10 abilities for a sword, taught by Sister Morrow. One from each tier sits on your bar, and it goes off by itself when it makes sense, or press its key to use it on your next swing.

On this page: Every ability · Heavy Blow heals · Parry · Charge · Cleave and Whirlwind love a crowd

Every ability

AbilityLevelReady everyWhat it does
Heavy Blow106 swingsYour next swing that lands hits 50% harder, and 20% of it comes back to you as health (at most 4% of your health).
Rend106 swingsYour next swing that lands opens a wound: half the hit again, over three seconds.
Cleave407 swingsHit your target and up to 3 others next to you for 55%. Every monster caught adds 10% to every hit (up to 30%); alone, 10% less.
Taunt4010 swingsEvery monster within 3 tiles turns on you, and you take 15% less for 6 seconds. For parties.
Charge409 swingsYour target 2-5 tiles away in a clear line: you're beside it at once, and it's stunned for 1.5 seconds (bosses aren't stunned).
Brace708 swingsWhen you're being hit: take 35% less for 5 seconds.
Second Wind7020 swingsUnder 60% health: get 20% of it back at once.
Parry7010 swingsRaise your guard for 3 seconds: the next monster swing is turned aside, and your next swing that lands strikes back for double.
Whirlwind9510 swingsSpin: up to 8 monsters within 2 tiles take 55% of the hit. Every monster caught adds 6% to every hit (up to 40%); alone, 15% less.
Execute958 swingsA target under a quarter of its health: your next swing that lands hits twice as hard.

Heavy Blow heals

20% of the damage it deals comes back as health, but never more than 4% of your health in one blow. Cooked food is still how you stay alive.

Parry

Your guard goes up for 3 seconds. The next swing a monster takes at you is turned aside (a graze), and your next swing that lands strikes back for 2x damage. On auto, it waits until a monster fighting you is winding up a swing, so save it for the big hitters.

Charge

When your target is 2-5 tiles away and nothing is in between (no wall, no water, no one in the way), you're next to it at once, and it's stunned for 1.5 seconds. Bosses aren't stunned. It never works in PvP.

Cleave and Whirlwind love a crowd

Cleave hits up to 3 others next to you for 55%. Whirlwind hits up to 8 within 2 tiles for 55%. Every extra monster caught makes every hit stronger: +10% each for Cleave (up to +30%) and +6% each for Whirlwind (up to +40%). On a lone monster they hit for 90% and 85% of a swing.

More in Going further

Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival