Side pieces
Seven rare pieces you can wear while you skill. Each gives a small perk, and some have a catch.
Getting started
- They drop while you skill: from rocks, trees, fishing spots, pockets and laps of a high enough level.
- Each takes a gear slot, so you choose: a side piece, or your cape, jewellery or armour.
- They can be traded.
Every piece
| Piece | Slot | Wear | Does | Where | Chance |
|---|---|---|---|---|---|
The Journeyman's Cloak | Cape | Anyone | you swing and fish 2% faster | any rock, any tree, any fishing spot, level 70+ | 0.0002% each |
Second-Hand Work Gloves | Hands | Anyone | 2% of what you mine, cut or catch comes up double. But Mining, Woodcutting and Fishing pay 3% less xp. | any rock, any tree, any fishing spot, level 40+ | 0.0008% each |
The Light Touch | Ring | Thieving 50 | 2% chance a pocket gives twice | pickpocketing any mark, level 50+ | 0.0008% each |
The Old Salt's Lure | Neck | Fishing 45 | fish bite 2% more often; 2% more rare catches | any fishing spot, level 45+ | 0.0008% each |
The Lumberjack's Flannel | Body | Woodcutting 50 | you chop 3% faster; 2% chance the tree stays standing. But you walk 4% slower (it's heavy wool). | any tree, level 50+ | 0.0008% each |
Rooftop Runners | Feet | Agility 60 | you walk 2% faster; 2% chance a lap pays double xp | a lap of any Thrill Hill course, level 60+ | 0.02% each |
The Canary Helm | Head | Mining 55 | jewels turn up in the rock 10% more often; 2% chance the rock gives a second ore | any rock, level 55+ | 0.0008% each |
More in Going further
Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival
EastScape Wikibuilt from the game itself