Tinkering and World Projects
Turn junk into parts, and parts into gadgets. Talk to Sprocket Sal at her Scrap Bench along the top (north) edge of the Yard.
The Tinkering skill page — every level, every item and the xp, in tables.
On this page: Getting started · Parts · Gadgets · How salvage works · World Projects · Tips
Getting started
- Salvage what you don't need into parts.
- Build gadgets out of parts plus a ticket fee.
- Give parts to World Projects that the whole server builds together.
Parts
Four kinds, kept in a pouch of their own: they take no bag space, and Bom won't buy them.
| Part | Worth | Mostly from |
|---|---|---|
| Scrap | 1 | anything: drops, loot, the leftovers of everything else |
| Gears | 5 | metal: gear, tools, bars and ore |
| Sparks | 5 | magic: spell pages, ink, wands, and magical drops like stardust and voidglass |
| Relic shards | 50 | anything Bom would pay 150 or more for |
Gadgets
Built at the Scrap Bench from parts plus a ticket fee. A timed gadget runs only outside (and in the Guild), like a drink, and you can run one of each at once; the others are used on the spot. Every build has a 5% chance of a Masterwork: twice as many. Gadgets are items, so they trade on the Market.
| Level | Gadget | Does | Costs |
|---|---|---|---|
| 31 | Confetti Cannon ×3 | a burst of confetti and a cheer for everyone around you | 200 Scrap, 500 tickets |
| 34 | Bait Box | fish bite 10% more often and rare catches come up 5% more (10 min) | 300 Scrap, 20 Gears, 1,000 tickets |
| 38 | Field Medkit ×2 | 3% of your health back every five seconds for one minute (1 min) | 300 Scrap, 20 Sparks, 1,500 tickets |
| 40 | Whetstone | 8% harder hits with a melee weapon (10 min) | 320 Scrap, 40 Gears, 1,800 tickets |
| 40 | Scope | 12% more accurate with a bow (10 min) | 320 Scrap, 40 Gears, 1,800 tickets |
| 40 | Arc Coil | 8% harder hits with magic (10 min) | 320 Scrap, 40 Sparks, 1,800 tickets |
| 42 | Lockpick Set | 5% better at picking pockets (10 min) | 200 Scrap, 60 Gears, 2,000 tickets |
| 44 | Pressure Cooker | nothing burns, and 10% of cooks come out double (10 min) | 380 Scrap, 60 Gears, 2,200 tickets |
| 46 | Bellows | a 20% chance to save the charcoal, and 5% of makes come out double (10 min) | 400 Scrap, 80 Gears, 2,500 tickets |
| 48 | Distiller | 15% of brews come out double (10 min) | 420 Scrap, 40 Gears, 40 Sparks, 2,600 tickets |
| 49 | Feather Jig | 15% of fletches come out double (10 min) | 440 Scrap, 60 Gears, 2,700 tickets |
| 51 | Hand Press | 15% of prints come out double (10 min) | 460 Scrap, 40 Gears, 60 Sparks, 2,800 tickets |
| 52 | Magnifier | 15% more parts from everything you salvage (10 min) | 480 Scrap, 60 Gears, 20 Sparks, 3,000 tickets |
| 54 | Humidifier | 25% more Fungiculture xp (10 min) | 500 Scrap, 60 Gears, 40 Sparks, 3,200 tickets |
| 58 | Lantern | rare drops come up 10% more often (15 min) | 300 Scrap, 100 Gears, 50 Sparks, 5,000 tickets |
| 62 | Grappling Hook | 25% more Agility xp (10 min) | 500 Scrap, 200 Gears, 6,000 tickets |
| 66 | Pet Toy | 800 Breeding xp, played with once | 400 Scrap, 100 Gears, 100 Sparks, 7,000 tickets |
| 70 | Pet Whistle | your pet's effect is doubled (its bag slots aside) (10 min) | 900 Scrap, 120 Gears, 120 Sparks, 9,000 tickets |
| 74 | Party Banner | your whole party near you takes 5% less damage and swings 5% faster for ten minutes | 600 Scrap, 150 Gears, 150 Sparks, 10,000 tickets |
| 78 | Auger | keeps you mining with no clicks: no idle cutoff, and the next rock of the same ore when one runs out (75% speed while you're away) (7.5 min) | 800 Scrap, 300 Gears, 50 Sparks, 10 Relic shards, 15,000 tickets |
| 86 | Chainsaw | keeps you chopping with no clicks: no idle cutoff, and the next tree of the same kind when one falls (75% speed while you're away) (7.5 min) | 800 Scrap, 300 Gears, 50 Sparks, 10 Relic shards, 15,000 tickets |
| 90 | Boss Bomb | your next hit on a boss does 3000 more damage | 800 Scrap, 200 Gears, 200 Sparks, 20 Relic shards, 20,000 tickets |
| 94 | Auto-Reel | keeps you fishing with no clicks: no idle cutoff (75% speed while you're away) (7.5 min) | 800 Scrap, 300 Gears, 50 Sparks, 10 Relic shards, 15,000 tickets |
| 95 | The Monocle | rare drops come up 20% more often (15 min) | 900 Scrap, 300 Gears, 150 Sparks, 15 Relic shards, 20,000 tickets |
| 99 | Claw Grapnel | one pull to any open map you choose (not from a fight, a dungeon run or the Wilds) | 1,000 Scrap, 300 Gears, 200 Sparks, 20 Relic shards, 25,000 tickets |
How salvage works
- An item salvages into parts worth 70% of what Bom would pay you for it. Something he pays nothing for (a feather, a pit) is still worth a little Scrap.
- A stack is added up before it's rounded down, so a pile of junk is worth more than one piece of it.
- Salvage the lot takes only plain drops and loot, never gear, food or anything rare; those go one at a time.
- Salvaging pays Tinkering xp: half an item's part value, but never more than 40 for one item, so a rare isn't a shortcut. Building a gadget pays 15 xp for each level it needs.
- Money, keys, eggs, pets and quest or event items can't be salvaged.
World Projects
Broken things around the world that the whole server rebuilds together. Anyone can give parts and tickets to the current stage at its board. When a stage is full, somebody with the Tinkering level it asks for has to stand at it and finish the job. Everybody who gave gets that build's Builder's Pin, and the Builders board on the Hiscores counts what each person gave. Each project has three stages:
The Fishing Dock the Yard pond
A rotten jetty in the Yard pond. Bronny says it can be saved.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The dock | 2,500 Scrap, 400 Gears, 80 Sparks, 150,000 tickets | Tinkering 20 | planks out into the pond, and two new fishing spots off the end of it |
| The tackle shed | 7,000 Scrap, 1,200 Gears, 250 Sparks, 10 Relic shards, 450,000 tickets | Tinkering 50 | the dock's spots bite 10% more often and turn up rare finds three times as often |
| The Deep End | 18,000 Scrap, 3,000 Gears, 700 Sparks, 40 Relic shards, 1,200,000 tickets | Tinkering 80 | a legendary spot off the end of the dock: bonefish and ghostcarp, for Fishing 30 |
The King's Cannon the Mire's clearing
An old swamp cannon, knocked off its carriage. Aimed right at where the Pumpkin King climbs out.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The cannon | 2,000 Scrap, 300 Gears, 400 Sparks, 120,000 tickets | Tinkering 20 | load it with Sparks and fire a volley at a boss: the Mire's first, and with none there, any open-world boss that's up |
| The second barrel | 5,000 Scrap, 900 Gears, 1,200 Sparks, 10 Relic shards, 400,000 tickets | Tinkering 50 | every shot is two volleys |
| The shock shell | 12,000 Scrap, 2,200 Gears, 3,000 Sparks, 40 Relic shards, 1,000,000 tickets | Tinkering 80 | a volley stuns the boss for four seconds |
The New Table the Casino's instant-win room
An empty table under a dust sheet. Sal has plans for it.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The Boiler | 2,000 Scrap, 500 Gears, 150 Sparks, 300,000 tickets | Tinkering 20 | a new ticket game: set the pressure, and win it if the boiler holds past it |
| The Pressure Pot | 6,000 Scrap, 1,500 Gears, 400 Sparks, 10 Relic shards, 900,000 tickets | Tinkering 50 | the Boiler gets its own jackpot, won when it holds past 1,000× |
| The VIP valve | 15,000 Scrap, 3,500 Gears, 1,000 Sparks, 40 Relic shards, 2,500,000 tickets | Tinkering 80 | the Boiler takes bets twice as big |
The Sawmill the Gloam
A sawmill fallen in on itself under the willows. The blade's still good.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The saw bench | 2,500 Scrap, 650 Gears, 100 Sparks, 150,000 tickets | Tinkering 20 | a fletching bench in the Gloam |
| The bandsaw | 7,000 Scrap, 1,900 Gears, 300 Sparks, 10 Relic shards, 450,000 tickets | Tinkering 50 | fletching in the Gloam has a 20% chance of making twice as many |
| Seasoned timber | 18,000 Scrap, 4,800 Gears, 800 Sparks, 40 Relic shards, 1,200,000 tickets | Tinkering 80 | logs chopped in the Gloam come in pairs a quarter of the time |
The Bone Crusher the Boneyard
An old crusher choked with bones. Sal wants a bench out here.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The crusher | 5,200 Scrap, 500 Gears, 150 Sparks, 200,000 tickets | Tinkering 20 | a second Scrap Bench, in the Boneyard: salvage and build without the walk |
| The fine rollers | 14,550 Scrap, 1,550 Gears, 400 Sparks, 13 Relic shards, 590,000 tickets | Tinkering 50 | salvage in the Boneyard gives 25% more parts |
| The sieve | 37,450 Scrap, 3,900 Gears, 1,050 Sparks, 52 Relic shards, 1,560,000 tickets | Tinkering 80 | salvage in the Boneyard turns up Relic shards: one for every 300 of part value, rounded by chance |
The Oasis Still the Golden Sands
A still left to bake in the sand. The copper's worth saving.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The still | 3,750 Scrap, 600 Gears, 250 Sparks, 230,000 tickets | Tinkering 20 | a cauldron at the oasis |
| The copper coil | 10,500 Scrap, 1,800 Gears, 700 Sparks, 15 Relic shards, 680,000 tickets | Tinkering 50 | brewing in the Sands has a 15% chance of an extra potion |
| Oasis water | 27,000 Scrap, 4,500 Gears, 1,900 Sparks, 60 Relic shards, 1,800,000 tickets | Tinkering 80 | brewing in the Sands pays 25% more Alchemy xp |
The Sky Press Cloudreach
A marble press knocked flat by the wind. Pages everywhere.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The press | 3,750 Scrap, 600 Gears, 250 Sparks, 230,000 tickets | Tinkering 20 | an Arcane altar in Cloudreach: print practice pages up here |
| The fast plate | 10,500 Scrap, 1,800 Gears, 700 Sparks, 15 Relic shards, 680,000 tickets | Tinkering 50 | printing in Cloudreach has a 20% chance of twice the pages |
| Thin air | 27,000 Scrap, 4,500 Gears, 1,900 Sparks, 60 Relic shards, 1,800,000 tickets | Tinkering 80 | printing in Cloudreach pays 30% more Wizardry xp |
The Lightning Rod the Thunderhead
A lightning rod struck one time too many. Bronny wants a forge under it.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The storm forge | 5,000 Scrap, 800 Gears, 300 Sparks, 300,000 tickets | Tinkering 20 | a furnace and an anvil on the Thunderhead |
| The charged hearth | 14,000 Scrap, 2,400 Gears, 950 Sparks, 20 Relic shards, 900,000 tickets | Tinkering 50 | smithing on the Thunderhead has a 15% chance of making twice as many |
| Charged air | 36,000 Scrap, 6,000 Gears, 2,550 Sparks, 80 Relic shards, 2,400,000 tickets | Tinkering 80 | anybody standing on the Thunderhead gets a free Spark every minute |
The Magnet Crane the Trailer Park
A scrapyard crane on its side, magnet and all. Put it back up and it'll haul for you.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The deposit bin | 6,250 Scrap, 1,600 Gears, 250 Sparks, 380,000 tickets | Tinkering 20 | a bank in the Trailer Park |
| The magnet | 17,500 Scrap, 4,800 Gears, 750 Sparks, 25 Relic shards, 1,130,000 tickets | Tinkering 50 | mining in the Trailer Park turns up double ore 15% of the time |
| The conveyor | 45,000 Scrap, 12,000 Gears, 2,000 Sparks, 100 Relic shards, 3,000,000 tickets | Tinkering 80 | ore mined in the Trailer Park goes straight to your bank when your bag is full |
The Ferris Wheel the Carnival
The Carnival's wheel came down in a storm. Get it turning and there's a prize at the top.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The wheel | 8,800 Scrap, 900 Gears, 200 Sparks, 330,000 tickets | Tinkering 20 | a ride once a day, with a prize of parts at the top |
| The lights | 24,650 Scrap, 2,650 Gears, 650 Sparks, 22 Relic shards, 990,000 tickets | Tinkering 50 | the prize at the top doubles, and can be a Relic shard |
| The second car | 63,350 Scrap, 6,600 Gears, 1,750 Sparks, 88 Relic shards, 2,640,000 tickets | Tinkering 80 | ride it twice a day |
The Smokehouse the Boardwalk
The pier's smokehouse, roof in. Salty Meg misses it.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The smokehouse | 8,000 Scrap, 800 Gears, 200 Sparks, 300,000 tickets | Tinkering 20 | a cooking range on the Boardwalk |
| The slow smoke | 22,400 Scrap, 2,400 Gears, 600 Sparks, 20 Relic shards, 900,000 tickets | Tinkering 50 | cooking on the Boardwalk never burns |
| The big racks | 57,600 Scrap, 6,000 Gears, 1,600 Sparks, 80 Relic shards, 2,400,000 tickets | Tinkering 80 | cooking on the Boardwalk has a 20% chance of cooking two |
The Forward Camp the Wilderness
Somebody's camp, cut to ribbons. Rebuild it and the Wild gets a little less wild.
| Stage | Needs | Finish at | Does |
|---|---|---|---|
| The supply chest | 3,750 Scrap, 600 Gears, 150 Sparks, 360,000 tickets | Tinkering 20 | a bank chest in the Wilderness |
| The camp fire | 10,500 Scrap, 1,800 Gears, 450 Sparks, 15 Relic shards, 1,080,000 tickets | Tinkering 50 | a campfire to cook on, and 10% more combat xp anywhere in the Wild |
| The field hospital | 27,000 Scrap, 4,500 Gears, 1,200 Sparks, 60 Relic shards, 2,880,000 tickets | Tinkering 80 | dying in the Wild is half as likely to cost you a worn piece of gear |
Tips
- The automation tools (Auger, Chainsaw, Auto-Reel) keep you gathering with no clicks and walk you to the next rock, tree or spot of the same kind. When nobody has touched the game for a few minutes they work at 75% speed, and nothing gathers while you're logged out.
More in Skills
Alchemy: sand into potions · Tools: the grade ladder · Fighting · Fishing · Cooking · Smithing
EastScape Wikibuilt from the game itself
Confetti Cannon
Bait Box
Field Medkit
Whetstone
Scope
Arc Coil
Lockpick Set
Pressure Cooker
Bellows
Distiller
Feather Jig
Hand Press
Magnifier
Humidifier
Lantern
Grappling Hook
Pet Toy
Pet Whistle
Party Banner
Auger
Chainsaw
Boss Bomb
Auto-Reel
The Monocle
Claw Grapnel