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The Ice Wyrm

Level 115 · Boss · attacks on sight.

“It sleeps under the Frozen Reach's lake and comes up once a day, at an hour nobody knows, for half an hour. A spell is best (40% more), a sword gets 60% through, arrows do nothing; it breathes ice six tiles, and everyone who hurts it shares the kill.”

An open boss: it belongs to nobody. Everyone who does their share of the damage (5% of its health) gets their own kill and their own drops, and a report when it falls.

Its own pet, Wyrmling: about 4% of kills.

On this page: Drops · The rare roll · Combat · Found in

Drops

ItemHow manyChanceRoll
Tickets14400–23040AlwaysEvery kill
Wyrm scale2–5AlwaysEvery kill
Frost shard9–15AlwaysEvery kill
Frostmind draught5–9AlwaysEvery kill
Waystone: The Frozen Reach11.9%Own roll
Rimeheart11.9%Own roll
Winter's Heart11.9%Own roll
Glacier Satchel11.9%Own roll
Gnome gold ore2–52%Own roll
Mage's broth V11%Own roll
Cut ruby11%Own roll
Large flask1–22%Own roll

The rare roll

One roll a kill, and at most one of these. Base chances: luck and rare-find buffs raise them.

A boss's whole table rolls on its own: no one-item limit.

Combat

HitpointsAttackDefenceMax hitAttacks every
268,500126964893.0s

Resists: Melee 40% · Archery 100% · Magic weak (+40%)

Hits with: ❄️ Frost (50% of each hit). Gear that resists it takes that share off.

Traits: Frenzied (under 30% health it attacks half again as fast)

Weak to Fire · Resists element Frost — see Magic.

Bring: Magic (+40%), fire arrows or spells, frost resistance, friends: everyone who helps shares it, food: it hits for up to 489. Comes for you from 5 tiles.

Found in

The Frozen Reach: Rises out of the lake once a day, at an hour nobody knows (between 2 PM and midnight, Chicago time), for half an hour.

Comes back: only when it comes again, as above. Reach: it hits from 6 tiles.