Magic
The third way to fight. Hold a wand, load spell pages, and every hit trains Magic.
The Magic skill page — every level, every item and the xp, in tables.
On this page: Getting started · Spell pages · Wands · Magic Bags · How it works · The five elements · Going further · Tips
Getting started
- Bom's Prize Counter sells a
Rough wand, a
Scrap Satchel and
Arcane bolt, all Magic 1. Morwenna the Mage sells every wand and Magic Bag, for a lot more: see the outfitters. - Put the wand in your weapon hand and the bag in your offhand, then click the pages in your bag to load them.
- A wand casts from 3 tiles and uses one page per cast.
Spell pages
| Magic | Page | Adds |
|---|---|---|
| 1 | Arcane bolt | +2 |
| 10 | Sun bolt | +4 |
| 20 | Fire bolt | +7 |
| 30 | Sun blast | +11 |
| 30 | Frost bolt | +11 |
| 40 | Fire blast | +14 |
| 40 | Void bolt | +14 |
| 50 | Sun surge | +18 |
| 50 | Frost blast | +18 |
| 50 | Storm bolt | +18 |
| 60 | Fire surge | +22 |
| 60 | Void blast | +22 |
| 70 | Frost surge | +25 |
| 70 | Storm blast | +25 |
| 80 | Void surge | +29 |
| 90 | Storm surge | +32 |
| 99 | Celestial page | +30 |
| 105 | Voidforged page | +32 |
| 110 | Penumbra page | +33 |
| 115 | Stormward page | +34 |
| 120 | Chrono page | +36 |
Wands
Magic Bags
There are only five, so the steps are big. Each holds one kind of page in the offhand. A wand casts only what's loaded in its Magic Bag: pages in your bag don't cast until you load them. Click a different page to swap spells.
| Magic | Bag | Holds |
|---|---|---|
| 1 | Scrap Satchel | 300 |
| 30 | Hedge Pouch | 750 |
| 50 | Conjurer's Satchel | 1,500 |
| 50 | Shroud Satchel | 3,000 |
| 70 | Starweave Bag | 3,000 |
| 90 | The Bottomless Bag | 7,500 |
| 96 | Glacier Satchel | 10,000 |
| 99 | Celestial Magic Bag | 6,800 |
| 105 | Voidforged Magic Bag | 7,600 |
| 110 | Penumbra Magic Bag | 8,400 |
| 115 | Stormward Magic Bag | 9,200 |
| 120 | Chrono Magic Bag | 10,000 |
How it works
- While you hold a wand, every roll uses your Magic level: accuracy, max hit and defence. Every hit pays Magic xp based on its damage, the same way Melee and Archery do.
- Your combat level takes your best style in full, plus a little of the others.
The five elements
A page carries an element. A monster weak to it takes 35% more; one that resists it takes 40% less. Hover over a monster to see which. Each element also has its own effect:
Arcane pages are practice pages: they have no element, so nothing is weak to them and nothing resists them.
Going further
- Robes come every ten levels: Morwenna's Linen, Silk, Moonweave, Stormweave and Astral, and between them Woolspun (20), Velvet (40), Duskweave (60), Starsilk (80). They have half the defence of plate, and a full set is +10% Magic damage.
- The Mage's cape: at Magic 99, Morwenna the Mage, on the Thunderhead sells it for 99,000 tickets. Your spells reach a tile further, and 20% of pages are kept.
Tips
- Everything a wand casts is printed with Wizardry.
More in Skills
Alchemy: sand into potions · Tools: the grade ladder · Fighting · Fishing · Cooking · Smithing
EastScape Wikibuilt from the game itself


Fire
Frost
Storm
Void
Sun