EastScape Wikibuilt from the game itself

Magic

The third way to fight. Hold a wand, load spell pages, and every hit trains Magic.

The Magic skill page — every level, every item and the xp, in tables.

On this page: Getting started · Spell pages · Wands · Magic Bags · How it works · The five elements · Going further · Tips

Getting started

Spell pages

MagicPageAdds
1 Arcane bolt+2
10 Sun bolt+4
20 Fire bolt+7
30 Sun blast+11
30 Frost bolt+11
40 Fire blast+14
40 Void bolt+14
50 Sun surge+18
50 Frost blast+18
50 Storm bolt+18
60 Fire surge+22
60 Void blast+22
70 Frost surge+25
70 Storm blast+25
80 Void surge+29
90 Storm surge+32
99 Celestial page+30
105 Voidforged page+32
110 Penumbra page+33
115 Stormward page+34
120 Chrono page+36

Wands

MagicWand
1 Rough wand
20 Willow wand
30 Deadwood wand
45 Yew wand
54 Palm wand
60 Skyash wand
72 Rustpine wand
78 Driftwood wand
84 Vaultwood wand
92 Bogwood wand
95 Cycad wand
95 Celestial wand (test)
95 Voidforged wand (test)
95 Penumbra wand (test)
95 Stormward wand (test)
95 Chrono wand (test)
96 Rimeheart
96 Elder cycad wand
97 Frostpine wand
99 The Last Word
99 The Petrified staff
99 Celestial wand
105 Voidforged wand
110 Penumbra wand
115 Stormward wand
120 Chrono wand

Magic Bags

There are only five, so the steps are big. Each holds one kind of page in the offhand. A wand casts only what's loaded in its Magic Bag: pages in your bag don't cast until you load them. Click a different page to swap spells.

MagicBagHolds
1 Scrap Satchel300
30 Hedge Pouch750
50 Conjurer's Satchel1,500
50 Shroud Satchel3,000
70 Starweave Bag3,000
90 The Bottomless Bag7,500
96 Glacier Satchel10,000
99 Celestial Magic Bag6,800
105 Voidforged Magic Bag7,600
110 Penumbra Magic Bag8,400
115 Stormward Magic Bag9,200
120 Chrono Magic Bag10,000

How it works

  • While you hold a wand, every roll uses your Magic level: accuracy, max hit and defence. Every hit pays Magic xp based on its damage, the same way Melee and Archery do.
  • Your combat level takes your best style in full, plus a little of the others.

The five elements

A page carries an element. A monster weak to it takes 35% more; one that resists it takes 40% less. Hover over a monster to see which. Each element also has its own effect:

ElementDoesWeak to it
FireHalf the time it burns: 40% of the hit again a moment laterBog Gnasher, Chandelier Spider, Lantern Moth, Sulking Toadstool, Paper Twister, The Stagehand, Pinhead, The Triple, The Fat Lady, Wild Weaver, Bandaged Debtor, Hail Drake, Rabid Possum, Sabretooth, Tar Pit Horror, Frost Wolf, Yeti, Snow Owl, Frost Wraith, Ice Elemental, Frost Giant, The Frost Jarl, The Ice Wyrm, Raider Wolf, Raider Yeti, Frost Raider, Ice Man's Huscarl, The Ice Man, The Drowned, Saltglass Stalker, Drowned Castellan, The Whitewake Leviathan, Thornback Stag, Bough Strangler, Moss-Hide Titan, Gilded Thornback Stag, The Antlered Sovereign, The Green Eclipse, Nullbound Knight
FrostSlows the monster's swing for 4 secondsThunder Goose, Thunderwolf, Sand Cobra, Gilt Scarab, Tomb Jackal, Yard Gator, Goblin Cutter, Old Rex, The Extinction, Cinder Jackal, Gilded Cinder Jackal, Ashbound Mason, Kiln Seer, The Bellows Tyrant, Big Ass Lava Thing, Needlewing Matron, Comet Shardling, The Wandering Meteor
StormArcs to one monster beside the target for half the damageLoan Shark, Vault Warden, The Pit Boss, Coin Hoard, Junkyard Dog, The Scrapper, The Junk King, The Last Dealer, Kraken Arm, Captain Claw, Pot Boy, Crystal Ogre, Caveman, Pterodactyl, Caveman Hunter, Elder Pterodactyl, Bank Shark, The Undertow, The Goose, Brinepicker, Glassfin Skimmer, Tide-Salt Oracle, Gilded Brinepicker, The Prism Regent, The Saltbound Choir, Crown Talon, The Crown of Thorns, Orbit Harrier, The Sevenfold Conjunction
VoidIgnores 30% of the target's defenceThe Understudy, Cumulus Ram, Angel of Minor Inconvenience, Card Counter, The Strongman, Brainstorm, Sea-Goat of the Upper Air, Storm Golem, The House, Iron Ogre, Slagback Brute, The Eightfold Anvil, Crater Wisp, Astral Hierophant, Gilded Crater Wisp, The Fallen Astrolabe
SunHeals you for 15% of the damageTax Wraith, Sulking Revenant, Sorry Ghoul, Bone Idle, The Critic, The Grinning Man, One-Eyed Usher, Marrow Hound, Grim Lich, Abyss Wisp, The Deepwarden, The Grin, Lord Mumbles, The Weather

Arcane pages are practice pages: they have no element, so nothing is weak to them and nothing resists them.

Going further

  • Robes come every ten levels: Morwenna's Linen, Silk, Moonweave, Stormweave and Astral, and between them Woolspun (20), Velvet (40), Duskweave (60), Starsilk (80). They have half the defence of plate, and a full set is +10% Magic damage.
  • The Mage's cape: at Magic 99, Morwenna the Mage, on the Thunderhead sells it for 99,000 tickets. Your spells reach a tile further, and 20% of pages are kept.

Tips

  • Everything a wand casts is printed with Wizardry.

More in Skills

Alchemy: sand into potions · Tools: the grade ladder · Fighting · Fishing · Cooking · Smithing