EastScape Wikibuilt from the game itself

Island passes and the skilling islands

Gathering sometimes turns up an Island Pass: 30 minutes on a small private island for you and up to three of your party. Everything there is better, and a few things only drop there.

On this page: Getting started · Finding one · The six islands · How it works · The rares

Getting started

  1. Click the pass in your bag. Its window shows the island, what's better there, and who would come with you.
  2. Invite my party calls your party to you. Anyone in it within 10 squares of you when you sail comes along, up to 4 aboard.
  3. Set sail and Charon rows you out. The rest of your party gets an invitation, and can join while there's room.
  4. After 30 minutes the boat takes everyone home, back where they sailed from. Click the boat to leave early (you can't come back).

Finding one

Island PassDrops fromChance
Mining or Woodcutting IslandEach gather in that skill0.001%
Fishing IslandEach catch0.001%
Harvesting IslandEach plot you harvest (or 0.001% a pick)0.001%
Junk IslandAny gather, any monster0.001%
Turtle IslandAnything: a gather, a kill, a craft, a pocket. Everyone hears about it.0.001%
Harvesting, Mining or any skill island; Turtle IslandA kill of The Gardener, The Deepwarden, The Pumpkin King, for everyone who shares it (see the boss drops)0.001%; Turtle 0.001%

Nothing drops a pass on an island. Island passes can be traded and sold on the Exchange like anything else; whoever uses one is the one who sails.

The six islands

IslandBetter thereOnly there
Mining IslandOre comes 50% faster and the rocks never run dry. The gulls steal an ore if you stand in one place for a minute.Gullstones: 0.25% of the ore you mine.
Woodcutting IslandLogs come 50% faster and every tree stands twice as long.Driftheart logs: 0.25% of the logs you cut.
Fishing IslandFish bite twice as often, and 20% of catches are the next fish up the ladder.Mirror Carp: 0.25% of your catches.
Harvesting IslandEvery patch is ripe when you land and again ten minutes after you pick it, and crops come in pairs.Brambleberries: 10% of your picks. They make Bramble jam.
Junk IslandA bit of everything: a few of every kind of node, and chests on the beach you can open once each.The beach chests: mainland goods, tickets, and now and then another Island Pass.
Turtle IslandAll of the above: every node, every bonus and every island's rares. When the clock runs out the turtle wakes and dives. Be on the jetty.The Turtle's Shell, for everyone on the jetty when the turtle wakes.

Every island has one of every node the mainland has in its skill, from level 1 up, so everyone in the party has something to work.

How it works

  • Xp on an island is only +20%: the resources and the rares are the reward.
  • The bar at the top shows the time left, who is with you, and what you've gotten this trip.
  • Each island has a bank by the dock, so a full bag is a few steps from empty.

The rares

More in Going further

Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival