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Dungeons and boss drops

Monsters inside a dungeon drop loot just like they do outside, a dungeon boss's table rolls for everyone in the room, and every chest holds one more thing.

On this page: Loot inside a dungeon · The reward screen · The open bosses

Loot inside a dungeon

  • Dungeon monsters drop tickets, at most one item, and their rares. One with nothing of its own borrows the table of the nearest-level monster outside.
  • The Undercity and the Fever Ward and library pay half the tickets their ordinary monsters would outside; their bosses pay in full.
  • A dungeon boss's own table rolls for everyone in the room, and every chest holds one more thing, with gear, set pieces, horseshoes and permits more likely in it.

The reward screen

Clear a dungeon in the default theme and a reward screen opens first: the dungeon and your party, the clear time against your best, the difficulty (Normal, Hard or High Stakes), your kills, your xp by skill, what came into your bag, and your chest once you open it. Full report opens the whole run report.

Clicking a monster in a crowd picks the one drawn in front, inside every dungeon.

The open bosses

Every boss's drop table is on its page. The Gardener, The Deepwarden and The Pumpkin King are back 60 to 240 minutes after a kill. Each kill can also drop an Island Pass for everyone who shares it: 0.001% a Harvesting Island Pass from the Gardener, 0.001% a Mining Island Pass from the Deepwarden, 0.001% one of the four skill islands from the Pumpkin King, and from any of the three 0.001% a Turtle Island Pass.

More in Going further

Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival