Thrill Hill and Daredevil Peak
Agility's home: three stunt runs around a junkyard fairground, a snack cart, a bookie who pays in runner's marks, and Daredevil Peak up the cannon.
On this page: Getting started · The runs · How it works · Fast Eddie and Corndog Carl · Everything else up there · Secret areas · The Runner's cape · Tips
Getting started
- Ask Dizzy Dale at the ticket counter in the south of the Yard's court to let you in. It's free.
- The Rookie Run is the only run where you never slip.
- A lap is every stunt in order. Start at the first; do one out of order and it still pays, but the lap starts over. Your best time on each run is saved.
The runs
| Run | Agility | xp a stunt | A full lap | Runner's mark |
|---|---|---|---|---|
| The Rookie Run | 1 | 33 | +78 xp | 33% of laps |
| The Pro Run | 40 | 112 | +192 xp | 50% of laps |
| The Champion Run | 70 | 208 | +400 xp | 90% of laps |
| The Gauntlet | 85 | 175 | +410 xp | 95% of laps |
| The Summit Run | 95 | 188 | +420 xp | 100% of laps |
| The Ashworks Rooftops | 100 | 240 | +470 xp | 100% of laps |
| The Salt Spire Run | 106 | 270 | +530 xp | 100% of laps |
| The Thornspire Canopy | 112 | 300 | +590 xp | 100% of laps |
| The Starfall Debris Field | 118 | 335 | +660 xp | 100% of laps |
How it works
- Only the Rookie Run never slips. On the others you can fall off and land back where you started. A Surefoot potion from Fast Eddie stops most of that.
- The Champion Run is on Daredevil Peak. Get up there with the human cannonball (Agility 70); the zip line brings you back down. The crusher ramp on the Peak needs Agility 90.
- Two runs aren't on the hill at all. The Gauntlet (Agility 85) goes over the walls and lava of the Works, in the Foundry: two of its stunts are on fire half the time, and if you start one while it burns you're thrown back, whatever you're wearing. Watch the flames and go when they die down. The Summit Run (Agility 95) is out on the open ice of the Frozen Reach's heights, and its footing makes you slip half again as often as anywhere else.
Fast Eddie and Corndog Carl
| Fast Eddie sells | Agility | Price |
|---|---|---|
Sure-foot tonic | any | 8 marks |
Stunt helmet | any | 100 marks |
Stunt leathers | any | 150 marks |
Stunt gloves | 75 | 250 marks |
Lap lamp | any | 250 marks |
Daredevil egg | 85 | 2,500 marks |
| Daredevil Peak banner (for your island) | any | 500 marks |
The Runner's cape | 99 | 99,000 tickets |
Runner's shoes | 10 | 60 marks |
Runner's vest | 20 | 90 marks |
Runner's shorts | 20 | 90 marks |
Grapple arrow | 50 | 15 marks |
| Swing Set (for your island) | any | 600 marks |
| Trampoline (for your island) | any | 700 marks |
The stunt gloves finish the Daredevil set: with the helmet, the leathers and the chrome-toe boots you never slip, and walk 2% faster on top of the boots. The lap lamp pays 25 laps of the best run you can do, flat. The Daredevil egg hatches a Stunt Pup (+6% walk). Runner's marks stack to 10,000 in one slot.
| Corndog Carl sells | Tickets |
|---|---|
Popcorn | 150 |
Pink lemonade | 250 |
Corn dog | 300 |
Everything else up there
- Grease Gremlins on the hill and Hellbikers on the Peak, both with pockets worth picking (Thieving 45 and 70). Big Daddy Crusher is the Peak's boss, and drops Lil' Crusher.
- Featherwood (Woodcutting 60) shakes feathers loose with every log. Nitro eels (Fishing 75) cook into the only fish that makes you walk faster. Chrome (Mining 85) smiths into chrome-toe boots (Smithing 85).
- A lockbox on the Peak, Thieving 90.
Secret areas
Four rope swings on the late maps lead down into hidden rooms. Each needs a high Agility level, and clearing one opens it for your party for 10 minutes: anyone in your party can then follow you in at any level, without slipping. What's inside comes as the other skills are built: for now each has a sign saying what's coming.
| Secret area | Way in | Agility |
|---|---|---|
| The Smugglers' Cove | Skull Isle | 80 |
| The Furnace Gallery | The Works | 85 |
| The Glacier Vault | The Frozen Reach: the Heights | 90 |
| Rex's Ossuary | The Primeval Valley | 95 |
The Runner's cape
At Agility 99, Fast Eddie sells the Runner's cape for 99,000 tickets. You never slip, anywhere. And anyone in your party on the same map can take every shortcut, back way and secret area at any level, without slipping. It goes in the cape slot, and can't be traded or dropped.
Tips
- The old obstacle course in the Yard, The Run, is closed: Thrill Hill replaces it.
More in Going further
Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival
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