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Cinder Jackal

Level 101 · Medium · attacks on sight.

“Lean, smoking, and in a hurry. Its ribs glow when it breathes. Frost puts it out.”

On this page: Drops · The rare roll · Combat · Found in

Drops

A kill gives its tickets, then at most one of the 4 items marked "One of the table" (40% of kills), and rolls the rest on their own.

ItemHow manyChanceRoll
Tickets408–951AlwaysEvery kill
Void cinder10.4%Own roll
Nova ore2–43%Own roll
Cowhide2–429%One of the table
Bones3–933%Own roll (3 at a time)
Ember seeds1–37.4%One of the table
Coalcap11.5%One of the table
Ember heart11.8%One of the table

The rare roll

One roll a kill, and at most one of these. Base chances: luck and rare-find buffs raise them.

Combat

HitpointsAttackDefenceMax hitAttacks every
6,432108823001.9s

Resists: Melee 0% · Archery 0% · Magic 0%

Hits with: 🩸 Bleed: the hit, then 35% more over 3 seconds. Gear that resists it takes that share off.

Traits: Swift (attacks a third faster, a fifth more damage a second)

Weak to Frost — see Magic.

Bring: any style, frost arrows or spells, bleed resistance, food: it hits for up to 300. Comes for you from 4 tiles.

Found in

MapHow manyComes back
Cinderville105m 23s to 8m 5s

Comes back: 5m 23s to 8m 5s; 15s (sooner with more people fighting there) where it has no timer of its own.