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Tar Pit Horror

Level 105 · Medium · attacks on sight.

“Tar with bones in it. A sword drags through it for 60%; an arrow finds the skull inside: 40% more from archery, half from spells.”

On this page: Drops · The rare roll · Pets · Combat · Found in

Drops

A kill gives its tickets, then at most one of the 2 items marked "One of the table" (40% of kills), and rolls the rest on their own.

ItemHow manyChanceRoll
Tickets593–1384AlwaysEvery kill
Fossil2–435%One of the table
Waystone: The Primeval Valley10.8%Own roll
Eclipse arrowhead8–155.2%One of the table
Hunter's draught14%Own roll
Bones3–61%Own roll (3 at a time)
Catalytic converter13%Own roll
Eclipse ore13%Own roll
Cowhide13%Own roll
Large flask1–21%Own roll
Cut ruby11%Own roll
Thieving potion IV11%Own roll

The rare roll

One roll a kill, and at most one of these. Base chances: luck and rare-find buffs raise them.

Pets

A 0.1% chance a kill of a random pet. Only where this one is found past the Lantern Mire.

Combat

HitpointsAttackDefenceMax hitAttacks every
6,764126842002.7s

Resists: Melee 40% · Archery weak (+40%) · Magic 50%

Weak to Fire — see Magic.

Bring: Archery (+40%), fire arrows or spells, food: it hits for up to 200. Comes for you from 2 tiles.

Found in

MapHow manyComes back
The Primeval Valley15m 36s to 8m 24s

Comes back: 5m 36s to 8m 24s.