EastScape Wikibuilt from the game itself

Thieving potion IV

Where to find it: The Vault (The Last Dealer), The Primeval Valley (Woolly Mammoth; Raptor; Tar Pit Horror), The Frozen Reach (Frost Wolf), The Trailer Park (Gary, Who Keeps Everything).

“Copper for the palm, a jewel for the nerve. For 30 minutes outside: 2% chance a pocket gives twice; you pick pockets 9% more reliably; Thieving pays 5% more xp.”

On this page: Dropped by · How to make it · What it does

Dropped by

MonsterLevelHow manyChance a killRoll
Gary, Who Keeps Everything9211.7%Own roll
The Last Dealer9211%Own roll
Woolly Mammoth9811%Own roll
Raptor10011%Own roll
Tar Pit Horror10511%Own roll
Frost Wolf10011%Own roll
Night Orderly (deeper)9211%Own roll
Walking Drip (deeper)8811%Own roll
Walking Drip (deeper)9611%Own roll
Sewer Sludge (deeper)9311%Own roll
Rabid Possum (the Tower, floor 83)8811%Own roll
Rabid Possum (the Tower, floor 85)8911%Own roll
Rabid Possum (the Tower, floor 87)9111%Own roll
Yard Gator (the Tower, floor 89)9211%Own roll
Yard Gator (the Tower, floor 94)9511%Own roll
Yard Gator (the Tower, floor 95)9611%Own roll
Yard Gator (the Tower, floor 96)9711%Own roll
Inkling (deeper)9811%Own roll
Page Swarm (deeper)9711%Own roll
Drowned Scholar (deeper)9311%Own roll
Shelf Mimic8811%Own roll
Shelf Mimic (deeper)10111%Own roll

How to make it

MaterialsSkillWhereMakesXP
Large flask
4 × Copper ore
2 × Singularity ore
Alchemy 88a cauldron1325

What it does

Drink it: for 30 minutes outside, 2% chance a pocket gives twice; you pick pockets 9% more reliably; Thieving pays 5% more xp. One drink at a time.