EastScape Wikibuilt from the game itself
Version 1.8 · Sat 24 Oct to Tue 3 Nov

Fried or Fertalized

Prestige to 120, Necromancy, seven new bosses with trophies for your island, Island Passes, melee that hits harder, gear past Mythic, recipe cards, and the old-style screen as the default for everyone.

1.8 is here! Take a look at what players accomplished in 1.7

25players
4new players
722hours played
12online at once, at the busiest
188Mxp earned
16,007monsters killed
188bosses killed
394,913things gathered
1.07Mthings made
22Mtickets earned

Let's welcome our newest players: Lopseypop, nathanaelmillerlawrence, oshag_henesy and lens_mccracken1.

Thank you for submitting bugs and giving us your cool ideas. In addition to the 1.8 update, we squashed 23 of your submitted bugs and added 9 of your ideas.

The big ones

By the numbers

Asking the server for this version's numbers…

Every change

  1. Prestige
    1. New: Every skill goes on to 120: a perk every level, a major pick every five, the ranks Master, Grandmaster and Legend. Open Prestige from the top bar.
    2. New: To learn past 80, a skill needs 50,000 tickets once and its partner skills. How: at 80, talk to that skill's trainer and they open the gate in person.
  2. Prestige perks, stronger
    1. Changed: Every Prestige perk is stronger: small perks doubled, picked perks half again. Past 99 takes a lot of xp, and the perks now show it.
    2. Fixed: Every Prestige perk now does something. Picks that did nothing were swapped for ones that work, and keep your choice.
    3. Changed: Archery's perks are damage, attack speed and defence: Quick draw makes bow shots quicker.
    4. New: Work clothes can put themselves on: tick the box in the Locker and the right set goes on when you train its skill (Kellzifer).
    5. Fixed: The Lighthouse and Pirate's Pier no longer load as a black screen (Calvinthesneak).
    6. Fixed: The Headless Rider takes a pumpkin anywhere on his road (myIittlepwni).
    7. Fixed: The Strongmen no longer stand beside the Carnival end of the Scrap Run (myIittlepwni).
    8. New: Exchange offers come down by themselves after 30 days. What's left waits at the Exchange, even with a full bank (BeeEzRadio).
    9. New: The Scrap Bench's Projects tab shows your scrap, gears, sparks and tickets (myIittlepwni).
    10. Changed: Breeding xp earned on the side is a quarter of what it was.
    11. Fixed: Bought name colours show in chat, and a bought badge sits at the name's size, just before it.
  3. Necromancy
    1. New: Necromancy, a new skill: wake soul jars into companions that heal or buff your party. Start with Old Wick by the Gloam's Graveyard gate.
    2. New: Bury bones in the Graveyard, through its gate in the Gloam. Wake jars at the Soul Shelf: its How it works tab explains.
    3. Fixed: The How it works tab sends you to Old Wick, who gives every Necromancy quest.
  4. Necromancy, explained
    1. New: The Soul Shelf has a How it works tab: six steps with pictures, from Old Wick to your first companion, with wiki links.
    2. Fixed: The Ossuary crafts again, so Dust and Flowers can be finished (myIittlepwni).
    3. Changed: Necromancy levels slower: every xp source is halved, and every soul wants twice as much to wake.
    4. Changed: A jar's buttons sit above what it wants: no scrolling to Give (myIittlepwni).
  5. Skill trainers
    1. New: Every skill has a trainer who explains it, gives a First Lesson quest and a Ready for 80 quest, and opens the 80 gate in person.
    2. New: Where they are: Grimm the Hermit (Woodcutting, Fletching) in the Gloam; Mudge the Lamplighter (Harvesting, Fungiculture) and Brother Tithe (Hitpoints) in the Lantern Mire; Sister Morrow (Melee) in the Boneyard; Old Wick (Necromancy) by the Graveyard gate in the Gloam; Zephyr (Agility, Breeding) and Wren the Ranger (Archery) in Cloudreach; Rashid the Caravaneer (Alchemy, Cooking) in the Golden Sands; Volta (Wizardry) and Morwenna the Mage (Magic) in the Thunderhead; Darla (Tinkering) in the Trailer Park; the Auditor (Thieving) in the Vault; Salty Meg (Fishing) on the Boardwalk; Old Pickett (Mining, Smithing) in the Depths of the Mountain.
    3. New: A red line tells you when a skill reaches 80 with its gate still shut, and what the gate needs.
  6. New bosses
    1. New: Seven new bosses: Kevin, Lord Mumbles, Grandma, the Sand Pharaoh, the Goose, the Weather and Gary, Who Keeps Everything. None immune to melee.
  7. Boss trophies
    1. New: Every boss you help kill gives you a trophy piece. Ten pieces put its statue on your island (/trophies).
    2. New: Statues go silver at 50 pieces and move now and then; at 150 they go gold, glow and show your kill count.
    3. New: The Trophy Shelf (/trophies) shows every boss and how close each statue is. Visitors can hover a statue to see whose it is.
    4. New: Your profile's Collections has a Trophy Room for your gold and silver statues.
  8. Island passes
    1. New: Gathering sometimes finds an Island Pass: thirty minutes on a private island for you and up to three of your party. Click it to sail.
    2. New: Six islands: Mining, Woodcutting, Fishing, Harvesting, Junk and Turtle Island, each with its own bonus and rares.
    3. New: Brambleberries make Bramble jam, and the Turtle's Shell goes on your island.
  9. Melee hits harder
    1. Changed: Melee does 25% more damage (12.5% against players): a sword hits harder than a bow or a wand at the same gear.
    2. Changed: Second Wind fires under 60% health (was 40%).
    3. Changed: The mammoths, Old Rex, the Tar Pit Horror, the Yeti, the Ice Elemental, the Frost Giant, the Frost Jarl and the Ice Wyrm take 60% from melee (were immune).
    4. Changed: Weak to melee: Clawhand 140%, Captain Claw and the Storm Golem 150%, Old Bessemer and the Junk King 160%, the Iron Ogre 170%.
    5. Changed: Melee pets: the Rexling +8% melee damage, Jarl's Hound +10% melee accuracy, Lil' Crusher +10% melee strength (+15% on armoured monsters).
  10. Melee abilities
    1. New: Charge (Melee 40): reach a monster 2-5 tiles away at once and stun it. Sister Morrow in the Boneyard teaches the melee abilities.
    2. New: Parry (Melee 70): turn the next swing aside and strike back for double.
    3. Changed: Heavy Blow heals you for part of the hit. Cleave and Whirlwind hit more monsters and hit harder in a crowd.
  11. Blade oils and the War Boar
    1. New: Blade oils (Alchemy 45-60): Sun heals, Ember burns, Frost slows, Storm jumps. Click one in your bag to coat your blade, 300 hits a coat.
    2. New: The War Boar: +6% melee damage, from Goblin Cutters (0.2%). Its Legendary, the Tuskmarshal: +12%.
  12. Fighting
    1. Changed: The Fury meter is gone: abilities no longer need it, and the HUD has no rage bar.
    2. Changed: Melee armour gives 28% more defence, every piece at every tier.
    3. Changed: Magic reaches two tiles less: a wand casts from three tiles, the Last Word from four.
    4. Fixed: The Tusk's card lists his 1% chance at a 2X potion for everyone who hurt him.
    5. Fixed: A boss's kill and a WANTED bounty go to whoever is on its map when it falls and did 5% of its health. The run report shows anyone else as no share.
    6. Fixed: Gear you swap during a boss fight no longer shows as loot in the run report.
    7. Fixed: The Sand Pharaoh's card matches the fight: he resists fire and frost (Calvinthesneak).
    8. New: The Arrow Case: every kind of arrow in one bag slot, and it refills your quiver (myIittlepwni).
    9. Changed: The Page Folio and the Arrow Case are sold in the Store (Upgrades, 100,000 tickets each), hold 20,000 in all, load only out of a fight, and take 2 s to reload when they refill.
    10. Changed: The Abilities window is one choice per tier, like Prestige. Settings can hide the ability row out of a fight; phones have no ability bar.
    11. Changed: Bosses come back no sooner than 25 minutes (mini bosses 15), and nobody can claim a boss: everyone there at the end with 5% of its health shares the kill.
    12. New: Mini bosses turn up in the dailies (one or two kills).
    13. New: Boss-only gear and late materials: Rex tooth, Wyrm scale, Mammoth ivory, Pterodactyl sinew and the Nova core.
    14. Changed: Boss nameplates show what kind of boss it is: world, dungeon or mini.
    15. New: The Tusk: once a day, at a random time, he drags himself into the Yard. A mini boss who hits back; everyone who hurts him shares the tickets.
    16. Changed: Kevin and Grandma are redrawn, and the Big Sandwich is now the Sand Pharaoh.
  13. Dungeons and boss drops
    1. Fixed: Monsters inside every dungeon now drop loot as they do outside, and a click in a crowd picks the monster in front.
    2. New: A reward screen when you clear a dungeon: your time, your best, kills, xp and loot.
    3. Changed: Every dungeon chest holds one more thing, and bosses drop more.
    4. Changed: The Gardener, the Deepwarden and the Pumpkin King pay far more, are back within 45 minutes, and can drop Island Passes.
  14. Bosses and dungeons pay
    1. Changed: Bosses that paid less than ordinary monsters pay far more: Captain Claw, Old Bessemer, the Matriarch, the HOA President, Crusher and more.
    2. Changed: The Pumpkin King, the Gardener and the Deepwarden pay double. The casino's mini bosses pay up to five times more.
    3. Changed: The Ice Man and the Undertow no longer pay twice: their own drops are smaller, the raid prize stays.
    4. Changed: The Great Pyramid, the Night Ward, Rat Court and the Long Night Shift pay 20-30% more. Kevin has half again the health.
    5. Fixed: The Pumpkin King drops 12-24 ectoplasm; a typo gave up to 2,904. The Witch's brew and the Hawk-Eye Stew take 10 now, and burying one gives 5 xp.
  15. Gear past Mythic
    1. New: Gear past Mythic: Quirks, hidden perks, Push, Perfect Ink and matching pairs, from level 100+ monsters and world bosses.
  16. Recipe cards
    1. New: Twelve very rare recipe cards drop around the world. Click one in your bag to learn its dish.
    2. New: Your Recipe Book (/recipes) keeps every card you've learned. The rest show as silhouettes.
    3. New: Salty Meg on the Boardwalk buys spare cards and sells them on to anyone who hasn't learned them.
  17. Multi-step dishes
    1. New: Six dishes cooked in steps, including a new Soup of the Day every day. Any campfire or range: Meals tab, Multi-step dishes.
  18. Cooking and eating
    1. Changed: Eating heals the moment you press it, with its own bite sound.
    2. New: The Yard's water pump fills vials. Water goes in soups, stews, breads, pies and dish steps, for double xp.
    3. Changed: Food stacks to 99 again, and smoked fish sits under Fish.
  19. Items with a use
    1. New: Every item that could only be sold now makes something: Charcoal Briquettes, Sun Olive Oil, Lucky Buttons, Spotlight Arrows, the Lucky Chip and more.
  20. The Meditation Stone
    1. New: Meditation Stones on six maps: sit, keep still, then offer one drop for a 10-minute melee buff.
  21. The Star Tent, restocked
    1. New: The Star Tent in Cloudreach has three shelves of things for Star Fragments, all bound to you. Fragments come from mining Shooting Stars.
    2. Fixed: Each Star Tent row is as tall as its text; nothing overlaps.
  22. Store buffs
    1. New: Six Store buffs in the Store's Boosts tab: Party Horn, 2X Prestige XP, Long-Life Tin, Golden Lure, Travel Pass and Event Pager. One item is 20% off every day.
  23. The Events window
    1. New: The Events window (the Events button in the top bar, or /events): what's on now and later today, who's there, Take me there, Post in chat and Remind me.
    2. Changed: An event's lines in chat keep themselves up to date instead of piling up.
  24. Gold Rush and the Big Sale
    1. New: Two new world events: a Gold Rush turns one map's monsters golden for 15 minutes, and the Big Sale takes 30% off every shop for 10.
  25. Skilling
    1. Changed: Gathering and making dailies ask for more (about six times as many), for the same tickets. A job you already have keeps its count.
    2. Changed: A tool works nodes one rung above it, and the Frozen Reach fishes from 94; each fishing spot's label shows its own level.
    3. Changed: With 2X Skilling or 2X Crafting on, 2X Prestige XP gives three times; its clock pauses while it isn't paying.
  26. Gathering
    1. Changed: Rocks, trees and fishing spots of level 20 and up hold 7.5% fewer for every 10 levels. Lower ones are unchanged.
    2. Changed: Mining and Woodcutting Island Passes are rarer: 0.025% a gather (was 0.033%). Fishing's stays.
    3. Fixed: Nova and singularity tools work the nodes that ask for them.
    4. Changed: Trees pay no more xp than mining does at the same level: gloomwillow 60 (was 120), yew 80 (was 170), palm 110 (was 190).
    5. Changed: Harvesting gives 15% less xp and 20% fewer crops a harvest.
    6. Changed: Fishing gives 10% less xp.
  27. The Endless Cul-de-sac
    1. New: The Endless Cul-de-sac is lived in: houses of every colour, cluttered yards, parked cars, and two new monsters with their own drops.
  28. The default theme
    1. Changed: The default theme, the classic screen, is now everyone's starting look. Midnight is the one other choice, in Settings, Look.
    2. Changed: The game starts at 60 frames a second for everyone, and the 60 cap is exact on every screen.
    3. New: Prestige has its own link in the top bar.
    4. Fixed: Worn capes show again (pantomim3).
    5. Fixed: A reforged item's +X sits in the top right, clear of the favourite star (myIittlepwni).
    6. New: Put the ability buttons where you like: Settings, Layout, Move things (myIittlepwni).
    7. Fixed: The ability bar sits behind windows, so the anvil's Strike button can be reached again (dookiebetts800).
  29. The default theme, rebuilt
    1. Changed: The default theme's windows are rebuilt: the Bank, the Kennel, the Furnace and every crafting station, the Gem Sorter, the Gem Bag, the Chart Table, Nestor's eggs, Bronny's Order and the Jukebox.
    2. Changed: The top bar has plain Store, Hiscores, Map and Wiki links; Events, Bugs and Notifications sit on the right.
    3. Changed: Under the minimap: Pet, Hunt, Prestige and Sound. The minimap is a little smaller and stays inside its frame.
    4. New: Press Tab to hide the side panel and press it again to bring it back. Change the key in Settings, Keys.
    5. Changed: The Bag tab has sub tabs for the Buff Bag, the Pouch, the Quiver or Magic Bag, with Sort and a Shelves view in the bag's head.
    6. Changed: The Gear tab is a paper doll with every worn piece once, and one gear card shows a piece's stats, perks, reforge and Gear Score everywhere: bag, bank, shops and profiles.
    7. Changed: NPC dialogue is a compact window at the bottom of the screen, and a skill trainer's lines show the skill's icon.
    8. Changed: The quick slots sit beside the chat; the ability row is in the bottom-right corner with its book.
    9. Changed: A level-up shows a card in the middle of the screen with its own happy chime.
    10. Changed: Your health bar is green, with a heart; monster plates step off your character, and pointing at a player shows their total level.
  30. Chat
    1. New: Whispers: /w name message (also /msg or /tell), and /r replies to whoever whispered you last.
    2. New: Trade and Party chat: /t for Trade, /p for your party.
    3. New: Right-click a name in chat or in the world for a small menu: Message, profile and more. Names in chat open profiles.
    4. New: The emote picker opens with chat's most used emotes first; search covers them all.
    5. Changed: Kill lines read "Killed <monster>. Dropped: ..." with pictures; long world lines are shorter, and world messages are smaller.
  31. Your character sheet
    1. Fixed: The Character window now shows every buff: pets, charms, capes, oils and Prestige. They always applied; the window just left them out (AndyReidisaPAWG).
    2. New: New rows: two fish on a line, extra logs and free smelts.
    3. Fixed: The Cinder Salamander's free smelts work. They never did before.
  32. The wiki
    1. Fixed: The wiki was checked against the game across all 1,823 pages: every place, level and drop is now read from the game itself, so it stays right.
    2. Fixed: One page per map, with its real name.
    3. Changed: Search finds mentions on monster and pet pages too, and Enter lists every page that mentions the word (nathanaelmillerlawrence).
  33. Smaller things
    1. New: /find is one window with a search bar.
    2. New: The wiki's search drops down pages and mentions as you type: try "double" (nathanaelmillerlawrence).
    3. Fixed: Big numbers fit on profiles: 12.3M, the whole figure on hover.
    4. New: The Jukebox has Popular and Favorites, and a station search.
    5. New: The Prestige window shows your tree and your recent picks; a worn Mastery Cape twinkles.
    6. New: Settings has a frame-rate cap and an idle slowdown; F9 shows the readout.
    7. Fixed: Characters hold every tool, bow and weapon the right way round.
    8. Fixed: Lil' Crusher shows when he's out, wherever you are.
    9. Fixed: Leaving the Crypt puts you beside the Gloam's stairs.
    10. Changed: The Forge and Marked Cards are gone from the game.
  34. From the ideas board
    1. New: From your ideas: bank Ctrl-Z, @mentions, plot timers on hover, Dig up, safer pedestals and more (BeeEzRadio, AndyReidisaPAWG, jimmytomato, Calvinthesneak).
  35. Report board fixes
    1. Fixed: Trades keep forged and socketed gear, every log burns, felled trees show, wands reach the Ice Wyrm (BeeEzRadio, pantomim3, myIittlepwni, Calvinthesneak and others).
    2. Fixed: Click Livia to talk: her quests, then Let's trade. Her stall still opens the Exchange (cenozoicmegafauna).
  36. Fixes
    1. Fixed: Windows fit phones, health shows whole numbers, the stream player reaches every edge, and the Yard runs smoother (myIittlepwni, BeeEzRadio and others).
  37. Smoother and steadier
    1. Fixed: No more dips every few seconds while monsters wander nearby: the frame rate holds steady until everything is still.
    2. Fixed: Chat and Drops / XP keep the last hour, so a long session stays quick.
    3. Fixed: A pop-up an ad blocker hid no longer greys out the screen: it shows anyway (ChildishArbino).
    4. Fixed: The skilling picture over your head is a little smaller.
    5. Fixed: A missed chop no longer draws an effect; it caused a little lag.
    6. Changed: Other players' fights are quiet: 10% volume, and only when they're near you.
  38. Less lag
    1. Fixed: Arriving on a map after coming back to the game no longer freezes the screen.
    2. Fixed: Maps load from a few big files instead of hundreds of small ones, and their ground paints in a moment instead of seconds.
    3. Changed: A smoother frame rate: each frame draws only the part of the map you can see, and still shadows are drawn once.
    4. Fixed: A slow connection no longer falls behind: the game sends what is near you, and only what changed about you.
  39. Phones and tablets
    1. Fixed: Windows fill a phone, turned phones and tablets fit, and the bag's pictures fit their squares.

Worth knowing

  • The default theme is the old-style screen for everyone. Midnight is the one other choice, in Settings, Look.
  • Every place, level and drop on the wiki now comes from the game itself.
  • Rocks, trees and fishing spots of level 20 and up hold 7.5% fewer for every 10 levels; lower ones are unchanged.