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Prestige: past level 99

Every skill goes past 99, up to 120. Levels past 99 don't change what a skill can make, wear or hit for: they give perks, a rank and, at 120, a cape.

On this page: Getting started · Perks · Ranks · The 80 gate · The Mastery Cape

Getting started

Click the gem on a skill's tile in your Skills tab to open its Prestige window: the ring of levels, the next perk, the next pick and the cape.

Perks

A small perk switches on at every level from 101 to 119 (16 of them), except 105, 110, 115. At 105, 110, 115, 120 you pick one of two majors: the first pick is free, and changing it later costs 50,000 tickets. Each skill has its own track; the Prestige window shows all of it.

Ranks

Master at 100, Grandmaster at 110, Legend at 120. Each one puts a crest by your name and a title you can wear, and the server hears about it.

The 80 gate

To learn past 80, a skill needs 50,000 tickets, once, and its partner skills at the levels below. XP keeps counting while the gate is shut, and the level catches up the moment it opens.

SkillNeeds
MeleeHitpoints 70
ArcheryFletching 60
MagicWizardry 60
WizardryMagic 50, Alchemy 40
HitpointsMelee 70
FishingCooking 50
CookingFishing 60, Harvesting 50
HarvestingFungiculture 40
MiningSmithing 50
SmithingMining 60
WoodcuttingFletching 50
FletchingWoodcutting 60
AgilityThieving 50
ThievingAgility 60
AlchemyHarvesting 50, Fungiculture 40
BreedingHarvesting 50
FungicultureAlchemy 40
TinkeringSmithing 50, Mining 40

The Mastery Cape

At 120, that skill's Mastery Cape is given to you: never sold, bound to you, and carrying the skill's 99 cape perk. It twinkles.

More in Going further

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