Prestige: past level 99
Every skill goes past 99, up to 120. Levels past 99 don't change what a skill can make, wear or hit for: they give perks, a rank and, at 120, a cape.
On this page: Getting started · Perks · Ranks · The 80 gate · The Mastery Cape
Getting started
Click the gem on a skill's tile in your Skills tab to open its Prestige window: the ring of levels, the next perk, the next pick and the cape.
Perks
A small perk switches on at every level from 101 to 119 (16 of them), except 105, 110, 115. At 105, 110, 115, 120 you pick one of two majors: the first pick is free, and changing it later costs 50,000 tickets. Each skill has its own track; the Prestige window shows all of it.
Ranks
Master at 100, Grandmaster at 110, Legend at 120. Each one puts a crest by your name and a title you can wear, and the server hears about it.
The 80 gate
To learn past 80, a skill needs 50,000 tickets, once, and its partner skills at the levels below. XP keeps counting while the gate is shut, and the level catches up the moment it opens.
| Skill | Needs |
|---|---|
| Melee | Hitpoints 70 |
| Archery | Fletching 60 |
| Magic | Wizardry 60 |
| Wizardry | Magic 50, Alchemy 40 |
| Hitpoints | Melee 70 |
| Fishing | Cooking 50 |
| Cooking | Fishing 60, Harvesting 50 |
| Harvesting | Fungiculture 40 |
| Mining | Smithing 50 |
| Smithing | Mining 60 |
| Woodcutting | Fletching 50 |
| Fletching | Woodcutting 60 |
| Agility | Thieving 50 |
| Thieving | Agility 60 |
| Alchemy | Harvesting 50, Fungiculture 40 |
| Breeding | Harvesting 50 |
| Fungiculture | Alchemy 40 |
| Tinkering | Smithing 50, Mining 40 |
The Mastery Cape
At 120, that skill's Mastery Cape is given to you: never sold, bound to you, and carrying the skill's 99 cape perk. It twinkles.
More in Going further
Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival
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