Necromancy
The Necromancy skill page — every level, every item and the xp, in tables.
A support skill. Wake the souls of monsters as companions that heal you or boost you, bury bones for XP, and travel by soul portals. Its page is Necromancy.
On this page: How it works · Burying · The souls · Companions · Soul portals
How it works
- Get a soul jar. Monsters drop one 0.04% of the time (bosses 1%, from Necromancy 60).
- Put it on a Soul Shelf in the Graveyard. The shelf holds 4 jars at level 1, plus one every 20 levels.
- Give it what it wants (see "The souls" below). One click takes it from your bag or bank. You get XP for each hand-in.
- It wakes up as your companion, and you get the rest of the XP.
You also get Necromancy XP from burying things, making gear at the Ossuary, and using soul portals.
Burying
- Where: the Graveyard, through its gate in the Gloam (by the old graves).
- How: have something buryable in your bag and click a grave. You bury one every 1.8 seconds, best first. Walk away to stop.
- Deeper graves need a higher level but give more XP (see the table).
- Bonus finds: a soul jar 0.05% of the time, bone dust or a grave flower 3%.
- By the gate: the Soul Shelves, the Ossuary, and a soul portal (Necromancy 35).
| Necromancy | Ground | In the Graveyard | xp |
|---|---|---|---|
| 1 | Shallow graves | just inside the gate | ×1 |
| 25 | Old barrow | further in | ×1.15 |
| 50 | Crypt yard | the crypt yard, behind its railings | ×1.3 |
| 75 | Hallowed ground | the far end | ×1.5 |
| Bury | At | xp (shallow) |
|---|---|---|
Feather | Shallow graves and deeper | 3 |
Hornworm husk | Shallow graves and deeper | 8 |
Raw chicken | Shallow graves and deeper | 9 |
Raw beef | Shallow graves and deeper | 11 |
Cowhide | Shallow graves and deeper | 11 |
Raw boar | Shallow graves and deeper | 12 |
Bones | Shallow graves and deeper | 14 |
Boar tusk | Shallow graves and deeper | 18 |
Ectoplasm | Old barrow and deeper | 5 |
Raw ram chop | Old barrow and deeper | 15 |
Enormous cobweb | Old barrow and deeper | 15 |
Gold shark tooth | Old barrow and deeper | 17 |
Bonegourd | Old barrow and deeper | 20 |
Raw goose breast | Crypt yard and deeper | 23 |
Static pelt | Crypt yard and deeper | 23 |
Cobra fang | Crypt yard and deeper | 25 |
Scarab shell | Crypt yard and deeper | 28 |
Marrow | Crypt yard and deeper | 30 |
Grimcore | Crypt yard and deeper | 45 |
Raw possum | Hallowed ground and deeper | 33 |
Raw gator tail | Hallowed ground and deeper | 35 |
Raw mammoth steak | Hallowed ground and deeper | 40 |
Fossil | Hallowed ground and deeper | 45 |
Sabretooth fang | Hallowed ground and deeper | 100 |
Yeti pelt | Hallowed ground and deeper | 110 |
Mammoth ivory | Hallowed ground and deeper | 120 |
Rex tooth | Hallowed ground and deeper | 250 |
Wyrm scale | Hallowed ground and deeper | 300 |
The souls
Companions
- They follow you and never fight.
- Healer: heals 1% of your health every 6 seconds in a fight (at most 10% a minute).
- Buffer: gives you and your party within 6 tiles a 4% bonus.
- They level up by doing their job, plus 12% of your Necromancy XP. They can't pass your Necromancy level.
- Stars: waking the same soul again adds a star (up to 5).
- How many: one at a time. Two from Necromancy 80 (costs 50,000 tickets and needs Breeding 70 and Hitpoints 80).
- If you die it goes down too. It's back after 20 minutes, or pay 5,000 tickets at the shelf.
- They can wear Necromancy gear. They never go into the Yard.
Soul portals
- An arch of bones on every map.
- Step into it to travel to any portal your level has opened (table below).
- 30 seconds between trips.
More in Skills
Alchemy: sand into potions · Tools: the grade ladder · Fighting · Fishing · Cooking · Smithing
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