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Melee by the numbers

A sword hits 25% harder than a bow or a wand with the same gear. That's built into melee: with a melee weapon (or your fists) in hand, your max hit carries it, under every buff. Against other players it's 12.5%.

On this page: How it works · No monster is immune · Weak to melee · Melee pets

How it works

Second Wind fires under 60% health.

An armoured monster is one of the weak ones below, or an Armoured Champion. A monster's page shows what it takes from each style.

No monster is immune

These take 60% of a melee hit: Woolly Mammoth, Tar Pit Horror, The Mammoth Matriarch, Frost Giant, The Ice Wyrm.

Weak to melee

The big armored ones take more from a sword than from anything else:

MonsterTakes from melee
Clawhand140%
Captain Claw150%
Storm Golem150%
Old Bessemer160%
The Junk King160%
Iron Ogre170%

Melee pets

PetDoes (melee weapon in hand)
Rexling+8% melee damage
Jarl's Hound+10% melee accuracy
Lil' Crusher+10% melee strength (+15% on armour)

More in Skills

Alchemy: sand into potions · Tools: the grade ladder · Fighting · Fishing · Cooking · Smithing