Melee by the numbers
A sword hits 25% harder than a bow or a wand with the same gear. That's built into melee: with a melee weapon (or your fists) in hand, your max hit carries it, under every buff. Against other players it's 12.5%.
On this page: How it works · No monster is immune · Weak to melee · Melee pets
How it works
Second Wind fires under 60% health.
An armoured monster is one of the weak ones below, or an Armoured Champion. A monster's page shows what it takes from each style.
No monster is immune
These take 60% of a melee hit: Woolly Mammoth, Tar Pit Horror, The Mammoth Matriarch, Frost Giant, The Ice Wyrm.
Weak to melee
The big armored ones take more from a sword than from anything else:
| Monster | Takes from melee |
|---|---|
| Clawhand | 140% |
| Captain Claw | 150% |
| Storm Golem | 150% |
| Old Bessemer | 160% |
| The Junk King | 160% |
| Iron Ogre | 170% |
Melee pets
| Pet | Does (melee weapon in hand) |
|---|---|
| Rexling | +8% melee damage |
| Jarl's Hound | +10% melee accuracy |
| Lil' Crusher | +10% melee strength (+15% on armour) |
More in Skills
Alchemy: sand into potions · Tools: the grade ladder · Fighting · Fishing · Cooking · Smithing
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