Agility in 1.9
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What changed in Agility in 1.9, and how each new thing works.
On this page: More XP · Four late courses · New ways to run · Fast Eddie's new stock · See also
More XP
- The Run pays more. The Rookie Run pays 30% more, The Pro Run and The Champion Run 60% more.
- A clean lap pays 15% more. Finish a lap with no slip to get it.
Four late courses
| Course | Agility | Map | xp a stunt | xp a lap |
|---|---|---|---|---|
| The Ashworks Rooftops | 100 | Cinderville | 240 | 470 |
| The Salt Spire Run | 106 | Glasswater Wastes | 270 | 530 |
| The Thornspire Canopy | 112 | Thornspire Crown | 300 | 590 |
| The Starfall Debris Field | 118 | Starfall Rift | 335 | 660 |
New ways to run
- Course of the day: one course each day pays 2X runner's marks. Fast Eddie's lap boards name it.
- The Ghost race: your best lap on a course runs beside you as a see-through ghost. You can turn it off at Fast Eddie.
- Weekly lap boards: ask Fast Eddie for "This week's fastest laps". Each course has its own board, and it starts again each Monday.
Fast Eddie's new stock
- The Runner's set:
Runner's shoes (60 marks),
Runner's vest and
Runner's shorts (90 marks each). No armor; each piece makes you walk 2% faster.
Grapple arrow: 10 for 15 marks, at Agility 50. Fire one at a grapple post to cross.- Island toys: a Swing Set (600 marks) and a Trampoline (700 marks).
See also
Agility and the Agility skill page.
More in Skills
Alchemy: sand into potions · Tools: the grade ladder · Fighting · Fishing · Cooking · Smithing
EastScape Wikibuilt from the game itself