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Blade oils

Coat your blade with an oil and your melee hits carry it. There are four oils, one at a time, for 300 landed melee hits each.

On this page: The oils · How it works · Going further

The oils

OilDoesBrew it (cauldron)
Sun oil10% of the damage of each hit heals you (inside the 25% life-leech cap)Alchemy 45: 1 x Medium vial, 3 x Sunpetal, 1 x Axle grease
Ember oilevery hit is Fire, and burns as a Fire spell doesAlchemy 50: 1 x Medium vial, 3 x Emberbloom, 1 x Axle grease
Frost oilevery hit is Frost, and slows the monster's swings 10%Alchemy 55: 1 x Medium vial, 3 x Frostcap, 1 x Axle grease
Storm oilevery hit is Storm, and 20% of hits jump to a second monsterAlchemy 60: 1 x Medium vial, 3 x Stormcorn, 1 x Axle grease

How it works

  • Melee only. A bow, a wand or a staff never uses the oil, and the coat waits for you: it only wears off on a melee hit that lands. Oils do nothing in the Wilderness.
  • One oil at a time. A new coat replaces the old one, and the hits left on the old one are lost.
  • Sun oil heals, inside the limit. Together with life-leech gear, it all stops at 25% of the damage, so food is still how you stay alive.
  • Ember burns like a Fire spell does (50% of hits, 40% of the hit again). Frost slows the monster's swings 10% for 4 seconds. Storm: 20% of hits jump to a monster next to the target for 50% of the hit. A monster weak to the element takes more, one that resists it less.
  • No double elements. With Ember, Frost or Storm oil on, every hit already has its element, so the Meditation Stone's Fire or Frost in the blade adds nothing. Sun oil has no element, so the stone's still rolls under it. The stone's other buffs work with any oil.

Going further

The War Boar. The War Boar: with a melee weapon in hand you hit 6% harder. Goblin Cutters drop it, 0.2% a kill. Breed two Greater War Boars for the Tuskmarshal, its Legendary: 12% harder.

More in Going further

Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival