Thieving in 1.9
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What changed in Thieving in 1.9, and how each new thing works.
On this page: More XP · Late pockets and lockboxes · Safecracking · The Heist · Contracts · Uses for thieving loot · See also
More XP
- The guild's marks pay more. The Ringleader now pays 856 xp a pick, The Phantom 2,406.
- Pockets in the world pay more too, in step with the guild.
Late pockets and lockboxes
| Map | Thieving | Lockbox | |
|---|---|---|---|
| Cinderville | 100 | Ashbound Mason | yes |
| Glasswater Wastes | 106 | Drowned Castellan | yes |
| Thornspire Crown | 112 | Needlewing Matron | yes |
| Starfall Rift | 118 | Nullbound Knight | yes |
A late lockbox can hold gems and gem dust.
Safecracking
- Open a lockbox and a needle sweeps a dial. Stop it on each of the 3 pins.
- Each pin you hit adds 4% to your chance. Hit all 3 and the box opens for sure, with one more roll of its goods and 1.5X the xp.
- Do nothing and the box still opens on the old chance.
The Heist
- A 90-second run through The Thieves' Guild, at Thieving 30. It costs one
Stolen signet, once an hour. - Guards walk set paths. If one sees you, the run ends, and you keep what you carry.
- Crack the safes on the way. Get out by the door for 50% more xp. The best scores go on a weekly board.
Contracts
- A board in the guild, at Thieving 30. Each day it names 3 marks on 3 maps.
- Pick all 3 for the xp of 5 picks of each, and a
Lockpick. A new set costs one
Black-market ledger.
Uses for thieving loot
Stolen signet: the Heist's fee, and in the Voidforged ring.
Black-market ledger: a new set of Contracts, and in the Penumbra core.
Gold house chip: in the Chrono amulet.
See also
Thieving and the Thieving skill page.
More in Skills
Alchemy: sand into potions · Tools: the grade ladder · Fighting · Fishing · Cooking · Smithing
EastScape Wikibuilt from the game itself