EastScape Wikibuilt from the game itself

Work clothes

Every skill has a set of work clothes: a hat, a coat, gloves and boots. A whole set gets you to 99 about 15% faster.

On this page: Getting started · Every set · Tips

Getting started

  • Each piece you have of the outfit you're wearing gives +3% XP in that set's skill. All four give +3% more and a perk of their own.
  • They live in your Locker (Equipment, then Work clothes), never in your bag or bank. They take no room and can't be traded.
  • A find is always a piece you don't have yet, so four finds make a set.
  • You wear one outfit at a time; switch it with one click, anywhere. Work clothes never touch your combat numbers.

Every set

Each set is found somewhere other than its own skill, so a miner wants a runner and a cook wants a breeder.

SetSkillAll fourWhere it's found

The Ditched set
Thieving10% of pockets are picked twiceFished up: 0.04% of catches at any fishing spot.

The Prospector's kit
Mininga second ore on 12.5% of swings, and gems 25% more oftenLost on the climb: finishing a lap on Thrill Hill, 0.67%.

The Feller's flannels
Woodcuttinga second log on 12.5% of chopsLifted from a pocket: any pickpocket, 0.1%.

The Boardwalk oilskins
Fishing12.5% of catches are twoThe scarecrow's coat: harvesting a crop on your island, 0.33%.

The short-order whites
Cookingnothing ever burns, and 10% of dishes come out doubleFound in the pen: collecting a new pet from your pen or your hatchery, 25%.

The kennel keeper's coat
Breeding10% more Breeding XP on topCooked into a batch: cooking anything at a fire or a range, 0.067%.

Bronny's leathers
Smithing10% of bars and pieces come out doubleEarned from Bronny's order: finishing an order, 33%.

The groundskeeper's dungarees
Harvestingevery harvest one more cropOff the farm animals: cows, boars and goats, 0.2% (and the Gardener, when the Orchard opens).

The mycologist's mantle
Fungiculture20% of beds fruit twiceGrown through a dead log: chopping deadwood or bogwood, 0.13%.

The apothecary's smock
Alchemy12.5% of brews make an extra potionPicked with the wild ones: picking a wild mushroom cluster, 2.5%.

The bowyer's greens
Fletching10% of batches fletch doublePlucked from a bird: Gulls, Thunder Geese, Pterodactyls, Snow Owls and Hail Drakes, 0.2%.

The stargazer's robes
Wizardry12.5% of batches print doubleBought with Star Fragments at the Star Tent, 650 a piece.

The getaway silks
Agilityyou walk 4% faster (inside the speed cap)Knocked loose from the Jackpot Thief: 1.7% of hits.

Sal's spare overalls
Tinkering12.5% of salvages give double partsOff the junk: the Junk King 2.5%, Junkyard Dogs and Rabid Possums 0.25%.

Tips

  • The Ditched set came first: it used to be worn as armor. Every Ditched piece now lives in the Locker, and anyone who had two of a piece was paid for the spare.

More in Going further

Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival