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Frost Wolf

Level 100 · Medium · attacks on sight.

“It runs the snow in packs and comes straight at you. 40% more from spells, 25% less from arrows and swords; afraid of fire, at home in the frost.”

On this page: Drops · The rare roll · Pets · Combat · Found in

Drops

A kill gives its tickets, then at most one of the 2 items marked "One of the table" (31% of kills), and rolls the rest on their own.

ItemHow manyChanceRoll
Tickets670–1562AlwaysEvery kill
Frost shard17.5%One of the table
Spell paper2–523%One of the table
Waystone: The Frozen Reach10.6%Own roll
Silk bowstring1–23%Own roll
Eclipse ore13%Own roll
Sabretooth fang13%Own roll
Eclipse arrowhead8–153%Own roll
Starsteel shard11%Own roll
Cooked HOA koi11%Own roll
Thieving potion IV11%Own roll
Defender's hotpot IV11%Own roll
Defender's hotpot III11%Own roll

The rare roll

One roll a kill, and at most one of these. Base chances: luck and rare-find buffs raise them.

Pets

A 0.1% chance a kill of a random pet. Only where this one is found past the Lantern Mire.

Combat

HitpointsAttackDefenceMax hitAttacks every
5,721126801801.9s

Resists: Melee 25% · Archery 25% · Magic weak (+40%)

Hits with: ❄️ Frost (50% of each hit). Gear that resists it takes that share off.

Traits: Swift (attacks a third faster, a fifth more damage a second)

Weak to Fire · Resists element Frost — see Magic.

Bring: Magic (+40%), fire arrows or spells, frost resistance, food: it hits for up to 180. Comes for you from 4 tiles.

Found in

MapHow manyComes back
The Frozen Reach55m 20s to 8m

Wanted! Some days the Bounty Board in the Yard puts up a poster for one of these: The Grizzled Frostwolf in The Frozen Reach. 6 times the health and an hour to kill it; everyone who hurts it shares the bounty. World events.

Comes back: 5m 20s to 8m; 15s (sooner with more people fighting there) where it has no timer of its own.

Daily job: kill 30 for 6,800 tickets (Melee 100).