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Sabretooth

Level 93 · Medium · attacks on sight.

“It comes straight at you along the road, which is exactly where an arrow goes: 40% more from archery, 25% less from spells. Every animal in the valley is afraid of fire, and so is this one.”

On this page: Drops · The rare roll · Pets · Combat · Found in

Drops

A kill gives its tickets, then at most one of the 3 items marked "One of the table" (40% of kills), and rolls the rest on their own.

ItemHow manyChanceRoll
Tickets407–948AlwaysEvery kill
Sabretooth fang13.9%One of the table
Cowhide2–432%One of the table
Waystone: The Primeval Valley10.6%Own roll
Silk bowstring1–23.9%One of the table
Eclipse ore13%Own roll
Nova ore13%Own roll
Abyss crystal13%Own roll
Bones3–61%Own roll (3 at a time)
Primeval melon seeds11.3%Own roll
Cut sapphire11%Own roll
Eclipse helm11%Own roll
Archer's wrap IV11%Own roll
Cut ruby11%Own roll

The rare roll

One roll a kill, and at most one of these. Base chances: luck and rare-find buffs raise them.

Pets

A 0.1% chance a kill of a random pet. Only where this one is found past the Lantern Mire.

Combat

HitpointsAttackDefenceMax hitAttacks every
5,010123731602.0s

Resists: Melee 0% · Archery weak (+40%) · Magic 25%

Hits with: 🩸 Bleed: the hit, then 35% more over 3 seconds. Gear that resists it takes that share off.

Weak to Fire — see Magic.

Bring: Archery (+40%), fire arrows or spells, bleed resistance, food: it hits for up to 160. Comes for you from 4 tiles.

Found in

MapHow manyComes back
The Primeval Valley315s (sooner with more people fighting there)
The Deep Wild31m 20s to 2m

Wanted! Some days the Bounty Board in the Yard puts up a poster for one of these: Ol' Fang in The Primeval Valley. 6 times the health and an hour to kill it; everyone who hurts it shares the bounty. World events.

Comes back: 1m 20s to 2m; 15s (sooner with more people fighting there) where it has no timer of its own.

Daily job: kill 30 for 6,400 tickets (Melee 93).