Version 1.9 · Tue 3 Nov to now




Pumpkin King is dead
Four new maps and five gear tiers to level 120, the Heist, a Gem Bench, the Undergate and the Sunken Library, EastScape Plus, and a new icon rail.





The big ones
Four new maps, to level 120Past the Valley, the world keeps going.Cinderville, the Glasswater Wastes, Thornspire and the Starfall Reach, one after the other, each with its own ores, trees, fish, crops and a boss at the end.



Gear to level 120Five tiers past 99.Celestial, Voidforged, Penumbra, Stormward and Chrono: weapons, armour and tools, each made from its own map's metal.



The Heist, Contracts and the Ghost raceBring the signet. Don't get seen.A sneaking heist for Thieving, contracts that pay for the right pocket, safes to crack, and a ghost of your best lap to race on every Agility course.


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The Gem BenchOne bench for every upgrade.Kindled gems replace inks and the anvil's reforge: add a perk, swap one, polish one, or raise a piece a level. Bosses drop them; the right-click card says how often.


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The Undergate and the Sunken LibraryOne stair down in the Yard.Every dungeon's door is in one place under the Yard, and the seventh is new: the Sunken Library, where the ink tide rises.
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EastScape PlusConvenience and looks, never power.A crest before your name, more bank, daily Homeward Scrolls, the Monster Book, Monster Island, gear sets, the monthly Ledger and two vanity pieces a month, bought with tickets.
By the numbers
Asking the server for this version's numbers…
Every change
- Buff Bag and more fixes
- Changed: A pet's gem bonus (Crystal Crab, Starling) now also raises skilling gems, like a Peridot from Alchemy, and Kindled gems and Flawless Jade from kills.
- Fixed: The Buff Bag window shows a new loadout, a Load, a Use or a Take out at once, without another click.
- Fixed: A meal eaten from the Buff Bag lasts as long as one eaten from your bag, Cooking Prestige included.
- Changed: The Buff Bag's Meal pocket said it takes smoked fish. Since 1.9 smoked fish are healing food (they heal more than cooked), so no pocket takes them.,ceno
- Fixed: The furnace window shows your free-smelt chance from a Cinder Salamander, a Magma Drake, the Kiln tonic or the Smith's cape.
- Fixed: Bronny's Tinkering orders ask only for gadgets you can still build.
- More fixes
- New: A bigger health bar sits on your quick slots, as wide as the slots you have: green, then orange under half, then red under a quarter.
- New: You can keep up to 100 pets (was 50).
- Changed: Monster Island: the Summoning Stone shows in your ring, its window lists every world boss (the ones you still need to kill are greyed), and a summon costs about a third of what it did.
- Changed: Sending a pet to your island turned the screen black.,myIittlepwni
- Changed: Greater pets could lose a melee accuracy, melee damage, melee strength, arrow damage or rare-find bonus. They keep it now, and the one pet we found that lost one gets it back.,BeeEzRadio
- Changed: The Heist: you can walk away from a safe in the middle of the dial (the safe stays shut, with the same pins), and guards no longer see through walls.,Calvinthesneak, myIittlepwni
- Fixed: "Best thing I can make" kept going with other recipes after the first ran out. It makes only the one it picked now.
- Changed: Chat badges could show as an empty space before a name until you refreshed.,CarlCaribbean
- Fixed: The anvil no longer lists Flux, Temper, the Master's seal and Coral inlay: they are retired, and any you hold become Kindled Diamonds.
- Fixed: The Collectors' sent hunters attack their target even through Hunter's camo or the Pumpkin King's Crown.
- Fixed: The Gourdling's rare-find bonus now works.
- Fixed: The Gem Bench post said a Kindled Diamond rerolls a piece: it raises it one level, up to +3.
- Combat
- Changed: The click ladder is back. Click the monster you are fighting once each swing and your swings come faster, up to 10%. A swing with no click starts you over. Click to attack is gone.
- Changed: The bar under your target's health shows your own swing now: gold when you have clicked for it, with the ladder's four steps beside it.
- New: A swing you clicked for lands with a few gold sparks, a small +3% to +10% over you, and a soft chime.
- Dungeon trophies
- New: Every dungeon's last boss can drop its own trophy, found nowhere else: the Lich's phylactery, Pharaoh's ankh, Sewer King's signet, Matron's lancet, Shard of the true mirror and Drowned grimoire.
- New: The chance is 2% at tier 1, 4% at tier 2 and 7% at tier 3, for everyone who shares the kill.
- Changed: Six Chrono pieces (level 120) each need one: the core, both bows, the wand, the bag and the robe body.
- The late Agility courses
- Fixed: The stunts of the four late courses showed nothing on their maps; they show now, and so do the Heist door and the contract board.
- Changed: Each late course has its own route on its own map, with its own stunts: the Ashworks Rooftops, the Salt Spire Run, the Thornspire Canopy and the Starfall Debris Field.
- Fixed: Your ghost runs from your next lap after a new best, and the weekly lap boards fill in instead of staying on "Asking...".
- Fixed: Stunt lines read right: "You climb the chimney stack", not "You climb the over the wall".
- Fixed: The Summit Run had lost three of its five stunts, so a lap could never finish. They are back.
- New: Your character now crosses each stunt instead of waiting and then appearing on the far side.
- The Cul-de-sac's goods
- New: Smelt gnome gold ore into the Gnome gold bar at a furnace, Smithing 95.
- Changed: Every Celestial bar needs a Gnome gold bar, and Celestial bows and wands need prize hedge clippings.
- New: Two dishes from cooked HOA koi: the Koi and cinderroot hash (Cooking 100) and the Garden party platter (Cooking 110).
- Changed: The last Chicken coop, Cow pen and ship upgrades need hedge clippings and Gnome gold bars.
- Combat
- New: Click to attack: click the monster you are fighting and you hit it at once, for 10 to 60 damage by your Combat level. Your normal swings go on as before.
- New: Clicks fill a small gold bar on your target's plate. A full bar makes your swings 6% faster. It replaces the click ladder.
- Changed: Bosses have far more health: 25,000 for the first boss, rising to 500,000 for the last. The Junk King has 206,500.
- Changed: The monsters that guard fishing spots come back 10 minutes after they die.
- Changed: Clearing a chart above your best on that map moves your Atlas one tier past your best, not two.
- Changed: Bosses of level 100 and up hit 50% to 75% harder, the HOA President in the Cul-de-sac too.
- Changed: Monsters of level 90 and up that are not bosses have 10% to 25% more health, more the higher their level.
- Fixed: The monsters of the Glasswater Wastes, Thornspire and the Starfall Reach had a tenth of their health and hit a tenth as hard. They match Cinderville now.
- Changed: The Gem Sorter says it is for skilling gems only.
- Four new maps, to level 120
- New: Four maps past the Valley, one after the other: Cinderville (Combat 100-110), Glasswater Wastes (110-115), Thornspire Crown (115-120) and Starfall Rift (120-125), each north of the last.
- New: Each map has its own trees, rocks, fishing spots, monsters and three bosses, like The Bellows Tyrant, The Whitewake Leviathan, The Green Eclipse and The Sevenfold Conjunction.
- New: Each map gives the materials for one gear tier: Voidforged, Penumbra, Stormward and Chrono.
- Changed: Mid-game materials now go into late-game recipes, so older maps stay worth a visit.
- New: How to get there: walk north from the Valley into Cinderville, then keep going north.
- Gear to level 120
- New: Five gear tiers past 99: Celestial (99), Voidforged (105), Penumbra (110), Stormward (115) and Chrono (120), the level each needs.
- New: Each tier has plate, archer and mage sets, weapons, jewellery, tools and ammo, like the Chrono gladius.
- New: The late outfits and weapons have their own small effects when you wear them.
- Harvesting and Fungiculture to 120
- New: Four new crops: Cinderroot (Harvesting 103), Brineberry (108), Crownheart squash (113) and Starwheat (118). Monsters on the new maps drop the seeds.
- New: Four new fungi: Ashbell (Fungiculture 103), Salt morel (108), Antler bracket (113) and Nebula puffball (118). They grow in your cellar.
- New: Tier V meals and potions use them, like Steak pie V and Fishing potion V.
- Thieving and Agility
- Changed: Thieving marks and pockets give more xp: now about 70-85% of what gathering gives at the same level (49% at 99 before).
- Changed: The Run pays more: Rookie x1.3, Pro and Champion x1.6. A lap with no slip pays 15% more.
- New: Each new map has a pocket, a lockbox and a five-stunt course: the Ashworks Rooftops (Agility 100), the Salt Spire Run (106), the Thornspire Canopy (112) and the Starfall Debris Field (118). Each needs that Agility level.
- New: Safecracking: a lockbox opens with a dial. Stop the needle on three pins (click or press Space).
- New: How to do it: see Thieving and Agility.
- More room for everyone
- Changed: Everyone gets 40 more bank slots (240 now) and one more bag row (30 slots).
- New: One gear set is free for everyone. A Gear sets button on the bag opens it. Plus gives 4.
- Daily jobs
- Changed: The daily board has 10 jobs a day, with skilling and boss jobs as well as kills.
- New: Bonuses at 5, 8 and 10 jobs done, each bigger than the last.
- New: Refresh the board once a day, and lock up to 3 jobs you want to keep.
- Tickets and bosses
- Changed: A monster above your own level no longer pays you fewer tickets.
- Changed: Monsters above level 40 pay 0.5% fewer tickets a level, and never less than 75%.
- Changed: The twelve bosses on the four new maps have 250,000 to 500,000 health, from The Bellows Tyrant to The Sevenfold Conjunction.
- New: Every boss kill can drop a 2X potion: 2X Skilling XP and 2X Crafting XP 1% each, 2X Tickets 0.7%.
- Fixed: Bosses keep their health when the server restarts.
- The Heist, Contracts and the Ghost race
- New: The Heist (Thieving 30): bring a Stolen signet to the Guild, slip past four guards and crack the safes in 90 seconds. One try an hour, and a weekly board.
- New: Contracts (Thieving 30): three marks a day on three maps, at 5x the xp, for a lockpick. A Black market ledger rerolls one.
- New: The Ghost race: your best lap runs beside you, and each course has a weekly lap board.
- New: Course of the day: one Thrill Hill course pays double marks each day.
- New: Fast Eddie sells the Runner's set, Grapple arrows and island pieces.
- Changed: Thieving loot now goes into three late-game recipes.
- Island, pets and side pieces
- New: Grow olive trees on your island: 25,000 tickets, 2 olives an hour and now and then a pit.
- New: At the Graveyard, burying goes on from your bank when your bag runs out.
- New: Archery pets: the Pocket Owl gives 4% more arrow damage and the Oracle Owl 8%.
- New: Seven rare skilling side pieces drop from rocks, trees, fishing spots, pockets and Run laps, like Rooftop Runners. See Side pieces.
- Fixed: Pets sent to roam your island stay there after you log out.
- Vanity
- Changed: Ronde's vanity pieces cost 100,000 to 200,000 tickets.
- New: The vanity scarecrow has Buy and Preview tabs, with a picture of each piece.
- New: Three new sets: Dragonscale, Ronin and Starborn.
- New: Weapon looks: 3 bows, 3 wands and 3 melee weapons, like the Katana. They change how your weapon looks, not its stats.
- Fighting and chat
- New: Hover a monster to see your hit chance. Hover gear to see its hidden bonuses.
- New: A damage meter under the minimap, on from the start. Drag it by its title; double-click puts it back.
- New: Hold Shift to click through monsters to the ground or a node.
- Changed: /find lists every match, not only the first.
- New: Type an amount in a trade.
- New: A notepad of your own, in the Menu. It saves as you type.
- Fixed: Chat name effects (rainbow, shine and more) show again.
- Phones
- Fixed: A phone keeps what you hid, like the minimap, after a reload.
- Fixed: All six phone tabs fit on a small screen.
- Changed: Bigger close buttons and touch areas on phones.
- EastScape Plus
- New: EastScape Plus: a crest before your name, one more bank page and 3 Homeward Scrolls a day. New players get a 3-day trial.
- New: Buy it in the Store for tickets: 200,000 for 7 days or 750,000 for 30 days. Days stack.
- New: Plus also gives the Monster Book, Monster Island, 4 gear sets (1 without Plus), Pet Insurance and the monthly Ledger.
- New: The Ledger: ten big tasks a month, like 5,000 kills, 50 bosses or 100,000 ore. Locks at 3, 6 and 10 tasks pay 100,000 tickets, 2X XP potions and the Ledger Keeper title.
- New: The Plus window has a picture for each perk and plan.
- Changed: The top bar's Prestige link is now Plus. Prestige is in the rail's Menu.
- Fletching
- Changed: Every Fletching recipe pays 15% more XP.
- A new start
- Changed: New characters start in the Yard, beside the bank, with their starting gear in the bag.
- New: Four short starter quests in the Yard, and a "Check these out" list: your quests, the bank, your first boss, dungeons and the Start here guide.
- Dungeons
- New: The Undergate: one stair down in the Yard leads to every dungeon's door. Bartholomew keeps it.
- Changed: Dungeon kills pay the whole party in the room, and a harder depth always pays more than an easier one.
- New: Hardcore: clear a dungeon's deepest depth to open it. Monsters have 55% more health and hit 40% harder; the chest pays 1.6x.
- New: Nightmare: tiers 1-20 after Hardcore, with weekly modifiers such as Brutal and Frenzied.
- New: Records boards (all-time, weekly, your own), monthly seasons and titles: Delver, Hardened, Nightmare Walker and Season Champion.
- New: The Party Finder: find a group from the Undergate's board or the Menu. See The Undergate.
- Changed: Hardcore and Nightmare buttons are on the dungeon door, and they do not count toward the daily paid runs.
- The Sunken Library
- New: The Sunken Library, the seventh dungeon door. Watch for the ink tide. See The Sunken Library.
- The Gem Bench
- New: The Gem Bench replaces inks and the anvil's reforge. A Kindled Ruby adds a perk, a Kindled Sapphire swaps one, a Kindled Jade raises one by 5% of its range, and a Kindled Diamond raises the piece one level, up to +3.
- Changed: A gem can shatter: 5% plus 1% a piece level, plus 2% on Mythic, 10% at most. The gem is lost; the piece is safe.
- Changed: Old inks and stones turn into gems when you log in. The two salvage branches of the Compass give their points back.
- Buffs: one job each
- Changed: Before, the same buffs came from everywhere: meals, drinks, potions, scrolls and gadgets all gave less damage, speed or rare drops. Stats have caps, so most of it did nothing.
- Changed: Now each Buff Bag pocket has one job: Meal for fighting, Potion for gathering, Drink for tickets and rare drops, Scroll for a trick, Gadget for your station, Weapon for what your hits do. Run one of each at once.
- Changed: Each meal and potion line climbs in tiers I to V as your skill goes up, and lasts 30 minutes outside. See Buffs.
- New: New fighting meals and gathering potions at every tier, and new smoked fish recipes.
- Changed: Old buff dishes and potions can't be made any more, and 10 Tinkering gadgets are rare drops now. Any you have still work.
- New: The buff squares show a drain ring, the tier and a hover card with each stat's total.
- The icon rail and the Menu
- New: An icon rail on the side opens your Bag, Gear, Skills, Quests and more with one click.
- New: The Menu at the foot of the rail opens the other windows: World map, Character, Abilities, Workbench, Achievements, Party Finder, Hiscores, Wiki and the Store. Press R.
- Changed: The Store is six tabs of picture tiles with one buy bar. Try it lets you wear an item for 30 seconds.
- Settings
- Changed: Settings has five tabs: Display, Sound, Interface, Chat and Gameplay.
- Fixed: Hiding the minimap, buffs and quick slots works again, and moved quick slots stay where you put them.
- New: Close the minimap with its x; a Map button brings it back.
- Wiki 2.0
- New: A new front page with a big search box and section tiles.
- Changed: Drop chances show as the server rolls them, and item and monster pages have quick facts.
- Changed: Every guide has the same shape, with the most important part first.
- New: A copied wiki link opens at the same section.
- Bronny's order
- Changed: The order shows the time it ends, next to the countdown.
- Changed: The keystone is never an item with a drop chance under 1%. See Bronny's order.
- Fixes
- Fixed: Right-click Drop works again: it asks, then drops. (BeeEzRadio)
- Fixed: The Nexus and the Wild Bench in the Deep Wild can be reached again: a tree no longer blocks the way in.
- Fixed: Trophy statues stay where you placed them on your island. Any that went back to your tray: place them again. (jimmytomato, Calvinthesneak)
- Fixed: The anvil lists the late mage robes and archer sets under their tier tabs. (Calvinthesneak)
- Fixed: With the bank open, your bag scrolls, so the items at the bottom can be deposited.
- Fixed: Putting away the floating side panel no longer squeezes the game into a strip.
- Fixed: At login, the recent chat shows the time each line was said. (CarlCaribbean)
- Changed: Every boss has 20% less health.
- Changed: Bosses pay 20% more tickets.
- Changed: The Junk King pays 6,000 to 10,000 tickets a kill (it paid under 210).
- Fixed: The wiki, the item finder and a monster's info card show the tickets a kill really pays.
- Fixes
- Fixed: The anvil's tier tabs wrap onto two rows, so the late tiers can be reached. (Calvinthesneak)
- Fixed: Spells and arrows land sooner after the cast, and busy fights draw fewer sparks and play fewer sounds at once. (Calvinthesneak)
- Fixed: The Character window's Set bonuses lists outfit damage, like a full Astral silk set's. (Calvinthesneak)
- Fixed: The Plus crown and mantle come off at your vanity scarecrow, as well as at Ronde's rail. (Calvinthesneak)
- Fixed: The party box, with Leave party, stands on the right instead of under your Bag. (myIittlepwni)
- Fixed: A Long Night wardrobe costume comes off now that the Long Night is over. (HelloItsCare)
- Fixed: Your picture in your profile and in chat wears your vanity and your gear.
- Fixed: Active 2X boosts are back in the top bar.
- Fixed: The wiki's Gems page loads again.
- Fixed: A small chat window keeps its buttons inside it: its tabs scroll.
- Fixed: Settings: the health plate preview's label no longer covers the plates.
- Fixed: With a floating side panel, its "drag me" stays inside its column.
- Changed: An NPC you click waits for you while you walk over.
- New: A concentrated sand pit in the Golden Sands, by the road just inside the entrance.
- Fixes
- Fixed: A held WASD key slides round small props and along walls instead of stopping.
- New: 21 new campfires by fishing spots that had none near.
- Fixed: Cancelling a market listing gives back a rolled or reforged piece as itself.
- Fixed: A returned expedition ship opens again.
- Fixed: The twice-daily save no longer makes everyone wait.
- Changed: Work clothes no longer switch on their own.
- Fixed: The island timer no longer gets stuck.
- Fixed: Monsters answer an attack faster, and Wilderness monsters chase you.
- Fixed: The collection log counts every pet you own.
- New: Rare gear drops are announced to the world.
- Fixed: XP popups say "XP".
Worth knowing
- Bosses have far more health, and dungeon and world bosses can drop 2X potions.
- More room for everyone: more bank slots and one more bag row, free.
- The icon rail and a Menu open every window in one click, and Settings has tabs.
Balance changes
Buffs
- Bosses drop the 2X Skilling XP Potion and the 2X Crafting XP Potion 1% of the time each, and the 2X Tickets Potion 0.7%.
- Every dungeon's last boss can drop its own trophy, worth 150,000 tickets: 2%, 4%, 7% of the time at depths one, two and three.
- The Cul-de-sac's goods have uses: Gnome gold smelts into bars, the koi cook into two meals, and both go into the top gear and the last coop, pen and ship upgrades.
- Celestial gear sells for more, now that it takes Gnome gold bars and hedge logs.
Nerfs
- Bosses have far more health: 20,000 at level 24, rising to 400,000 at level 129.
- Bosses from level 100 hit 50% harder, rising to 75% at level 129. The Cul-de-sac's boss too.
- Monsters from level 90 have 10% more health, rising to 25% at level 124.
- Rat Knights, Night Orderlies and the other Undercity and Fever Ward monsters land about half their hits. They landed far fewer.
Bug fixes, with thanks
Reported on the bug board by players, fixed in this version.
- Leaving the casino's fight room put you at the casino's front door.
- A Caveman Hunter didn't count toward a daily job for cavemen. (reported by myIittlepwni)
- The Character page jumped back to the top each time you mined out a rock. (reported by BeeEzRadio)
- The Skip Tracer, Repo Man and Collector could show twice, or get stuck, when you moved between the Wilderness and the Deep Wild. (reported by AndyReidisaPAWG)
- The jukebox volume slider took seconds to respond. (reported by AndyReidisaPAWG)
- New: an alert when your crops are ready to pick. (reported by cenozoicmegafauna)
- Starring an item starred every item of that kind; a rolled piece is starred on its own now. (reported by cenozoicmegafauna)
- Diary lamps from the late diaries could only go on skills already at 99. (reported by BeeEzRadio)
- The water pump filled every vial at once; it asks how many now. (reported by myIittlepwni)
- Chat stopped showing an emote's name when you hover it. (reported by HelloItsCare)
- Grandma's statue on your island vanished at a server restart. (reported by BeeEzRadio)
- The auger said it would wait, then never restarted when the ore came back. (reported by BeeEzRadio)
- Pumpkin pie was under the Fish tab in cooking. (reported by BeeEzRadio)
- Casino lines in chat could show with no text. (reported by BeeEzRadio)
- The Leave button didn't work in a party or on a chart. (reported by myIittlepwni)
- Ember Wheat in the Depths said "The island is quiet". (reported by BeeEzRadio)
- Clicks between the buff icons at the top of the map reach the map now. (reported by myIittlepwni)
- The screen flashed on a tap on phones in Chrome. (reported by myIittlepwni)
- There are more Singularity rocks: four more. (reported by BeeEzRadio)
- "Can't reforge": the Gem Bench replaces reforging. (reported by myIittlepwni)
- Listing a reforged item and cancelling gave back a plain one; you get the exact piece back. (reported by myIittlepwni)
- The hunt bar couldn't be hidden; it has its own close button. (reported by myIittlepwni)
- Name effects bought in the Store didn't show in chat. (reported by myIittlepwni)
- Fast travel between the Carnival and the Trailer Park: monsters no longer kill you while you wait. (reported by nathanaelmillerlawrence)
- A server restart mid-lap put you out of order on an Agility course. (reported by myIittlepwni)
- Magic Blast sent a stray arrow at the monster. (reported by BeeEzRadio)
- Closing the wiki from the bank closed the bank too. (reported by BeeEzRadio)
- The Ice Wyrm stood out of a wand's reach. (reported by BeeEzRadio)
- The world event box (a shooting star and the like) didn't snap into place when moved. (reported by myIittlepwni)
- Fast Eddie's shop window is rebuilt like the other shops (it was too large on a phone). (reported by myIittlepwni)
- The Character window showed some pet bonuses wrong or not at all. It was only a display problem: you always got your pet's bonuses and buffs. "Free smelts" there was really your gear's double smelts; it says "Double smelts" now, and your pet's free smelts, fewer burns, bigger harvests and double makes have their own rows. (reported by BeeEzRadio)
EastScape Wikibuilt from the game itself