EastScape Wikibuilt from the game itself

Wizardry

Print spell pages, buff pages and scrolls at altars around the world. Wizardry ties Harvesting, Alchemy and Magic together.

The Wizardry skill page — every level, every item and the xp, in tables.

On this page: Getting started · The altars · Seeds and ink · Utility pages · Waystones · Tips

Getting started

  • Seeds from monsters grow on your island (Harvesting).
  • The flowers are brewed into ink at the cauldron (Alchemy).
  • Paper is pressed from logs: eight sheets from a willow log, fourteen from a Gallows log at Wizardry 90.
  • Pages and scrolls are printed at altars around the world. Every print can fail, like any craft.

The altars

Each altar prints its own element's pages and scrolls, so printing means traveling:

AltarWhere
Arcane altarThe Yard
Fire altarThe Carnival
Frost altarCloudreach
Storm altarThe Thunderhead
Void altarThe Vault
Sun altarThe Golden Sands
The NexusThe Deep Wild

The Nexus is the best altar in the game, in the most dangerous place. It prints what every altar prints, 1.5× the pages (a wand or a Magic Bag still comes out one at a time), for 25% more Wizardry xp. Anyone can find you there.

Seeds and ink

HarvestingPlantGrowsBrews
15 Sun seeds Sunpetal Sun ink
25 Ember seeds Emberbloom Fire ink
35 Frost seeds Frostcap Frost ink
45 Void seeds Voidlily Void ink
  • Seeds drop from the monsters of each element's home, and they're rare: about 0.8% of kills (the Grim Lich in the Deep Wild, ten times that).
  • A harvested seed crop gives two seeds back, and 10% of harvests give three, so every plot doubles itself and your farm grows by one plot a harvest.
  • Storm ink is brewed from the Stormcorn that already grows on your island; Arcane ink from sulky sporecaps.

Utility pages

These are buffs, one at a time: reading a new one replaces the old one. The clock runs only outside. Your Wizardry level sets the tier when you read it: I below 70, II from 70, III from 90.

WizardryPageAltarTier I / II / IIILasts
50 Haste Storm+8% movement speed / +12% movement speed / +16% movement speed10 min
55 Sure-foot Fireyou never slip / you never slip / you never slip7.5 min
60 Rainmaker Suncrops you plant grow 25% faster / crops you plant grow 35% faster / crops you plant grow 50% faster60 min
66 Calm Firenothing outside attacks you first / nothing outside attacks you first / nothing outside attacks you first7.5 min
72 Safety Frostthe hospital never bills you / the hospital never bills you / the hospital never bills you7.5 min
78 Stillness Frostfishing and woodcutting keep going 3 minutes longer before the idle stop / fishing and woodcutting keep going 4 minutes longer before the idle stop / fishing and woodcutting keep going 5 minutes longer before the idle stop15 min
84 Frost ward Voidthe cold doesn't bite / the cold doesn't bite / the cold doesn't bite10 min
91 Tailwind Stormyour bow and wand reach one tile further / your bow and wand reach one tile further / your bow and wand reach one tile further7.5 min
99 Keen Eye Void+5% chance of a rare drop / +8% chance of a rare drop / +10% chance of a rare drop7.5 min

Homeward (Sun altar, Wizardry 10) puts you on your own island.

Waystones

There are four, spread across the world at a fork or the far end of a branch, so you still walk to everything in between. They're printed at the Storm altar. They don't work in the Wilderness, inside a run, or within 10 seconds of being hit.

WizardryWaystone
52 The Boneyard
63 The Golden Sands
75 The Thunderhead
87 The Trailer Park
95 The Primeval Valley
100 The Frozen Reach

Tips

  • Wands and Magic Bags are made at the Arcane altar in the Yard, from logs, ink and the gems that turn up in ore.

More in Skills

Alchemy: sand into potions · Tools: the grade ladder · Fighting · Fishing · Cooking · Smithing