Wizardry
Print spell pages, buff pages and scrolls at altars around the world. Wizardry ties Harvesting, Alchemy and Magic together.
The Wizardry skill page — every level, every item and the xp, in tables.
On this page: Getting started · The altars · Seeds and ink · Utility pages · Waystones · Tips
Getting started
- Seeds from monsters grow on your island (Harvesting).
- The flowers are brewed into ink at the cauldron (Alchemy).
- Paper is pressed from logs: eight sheets from a willow log, fourteen from a Gallows log at Wizardry 90.
- Pages and scrolls are printed at altars around the world. Every print can fail, like any craft.
The altars
Each altar prints its own element's pages and scrolls, so printing means traveling:
| Altar | Where |
|---|---|
| Arcane altar | The Yard |
| Fire altar | The Carnival |
| Frost altar | Cloudreach |
| Storm altar | The Thunderhead |
| Void altar | The Vault |
| Sun altar | The Golden Sands |
| The Nexus | The Deep Wild |
The Nexus is the best altar in the game, in the most dangerous place. It prints what every altar prints, 1.5× the pages (a wand or a Magic Bag still comes out one at a time), for 25% more Wizardry xp. Anyone can find you there.
Seeds and ink
| Harvesting | Plant | Grows | Brews |
|---|---|---|---|
| 15 | Sun seeds | Sunpetal | Sun ink |
| 25 | Ember seeds | Emberbloom | Fire ink |
| 35 | Frost seeds | Frostcap | Frost ink |
| 45 | Void seeds | Voidlily | Void ink |
- Seeds drop from the monsters of each element's home, and they're rare: about 0.8% of kills (the Grim Lich in the Deep Wild, ten times that).
- A harvested seed crop gives two seeds back, and 10% of harvests give three, so every plot doubles itself and your farm grows by one plot a harvest.
- Storm ink is brewed from the Stormcorn that already grows on your island; Arcane ink from sulky sporecaps.
Utility pages
These are buffs, one at a time: reading a new one replaces the old one. The clock runs only outside. Your Wizardry level sets the tier when you read it: I below 70, II from 70, III from 90.
| Wizardry | Page | Altar | Tier I / II / III | Lasts |
|---|---|---|---|---|
| 50 | Haste | Storm | +8% movement speed / +12% movement speed / +16% movement speed | 10 min |
| 55 | Sure-foot | Fire | you never slip / you never slip / you never slip | 7.5 min |
| 60 | Rainmaker | Sun | crops you plant grow 25% faster / crops you plant grow 35% faster / crops you plant grow 50% faster | 60 min |
| 66 | Calm | Fire | nothing outside attacks you first / nothing outside attacks you first / nothing outside attacks you first | 7.5 min |
| 72 | Safety | Frost | the hospital never bills you / the hospital never bills you / the hospital never bills you | 7.5 min |
| 78 | Stillness | Frost | fishing and woodcutting keep going 3 minutes longer before the idle stop / fishing and woodcutting keep going 4 minutes longer before the idle stop / fishing and woodcutting keep going 5 minutes longer before the idle stop | 15 min |
| 84 | Frost ward | Void | the cold doesn't bite / the cold doesn't bite / the cold doesn't bite | 10 min |
| 91 | Tailwind | Storm | your bow and wand reach one tile further / your bow and wand reach one tile further / your bow and wand reach one tile further | 7.5 min |
| 99 | Keen Eye | Void | +5% chance of a rare drop / +8% chance of a rare drop / +10% chance of a rare drop | 7.5 min |
Homeward (Sun altar, Wizardry 10) puts you on your own island.
Waystones
There are four, spread across the world at a fork or the far end of a branch, so you still walk to everything in between. They're printed at the Storm altar. They don't work in the Wilderness, inside a run, or within 10 seconds of being hit.
| Wizardry | Waystone |
|---|---|
| 52 | The Boneyard |
| 63 | The Golden Sands |
| 75 | The Thunderhead |
| 87 | The Trailer Park |
| 95 | The Primeval Valley |
| 100 | The Frozen Reach |
Tips
- Wands and Magic Bags are made at the Arcane altar in the Yard, from logs, ink and the gems that turn up in ore.
More in Skills
Alchemy: sand into potions · Tools: the grade ladder · Fighting · Fishing · Cooking · Smithing
EastScape Wikibuilt from the game itself
Haste
Storm
Sure-foot
Fire
Rainmaker
Sun
Calm
Safety
Frost
Stillness
Frost ward
Void
Tailwind
Keen Eye
The Golden Sands
The Thunderhead