EastScape Wikibuilt from the game itself

Field kits (archery)

Field kits are an archer's buffs. Make them at the fletching table (in the Yard's north court), then use them from your bag.

On this page: Getting started · Every kit · What each kit does · How it works · Grapple arrows · Snares · Fishing arrows · Tips

Getting started

  • Make a kit, then use it. Every kit is a Fletching recipe, and using one needs an Archery level (both are in the table below). Click it in your bag to use it.
  • Make your own. Kits, grapple arrows, snares and fishing arrows can't be traded or sold on the Exchange.
  • There are seven kits for a fight or a trip, plus grapple arrows, snares and fishing arrows for getting around and living off the land.

Every kit

KitMake itUse itTier ITier II (Fletching 70)Tier III (Fletching 90)
Hunter's camoFletching 50: 4 Cowhide, 4 Sulky sporecapArchery 40aggressive monsters don't notice you until you attack something
7.5 / 10 / 15 min (it only lasts longer)
FlareFletching 60: 4 Arrow shaft, 2 Fire ink, makes 2Archery 50your minimap marks the Jackpot Thief, shooting stars, bosses and rare monsters on the map you're on
5 / 7.5 / 10 min (it only lasts longer)
Hunter's Mark
needs a bow
Fletching 55: 30 Feather, 10 BonesArchery 45+6% accuracy and damage with a bow against the kind of monster you marked
10 min
+8% accuracy and damage with a bow against the kind of monster you marked
10 min
+10% accuracy and damage with a bow against the kind of monster you marked
10 min
Eagle-eye drops
needs a bow
Fletching 70: 2 Small vial, 6 Sulky sporecap, 10 FeatherArchery 60your bow reaches one tile further
7.5 / 10 / 12.5 min (it only lasts longer)
Quickdraw wax
needs a bow
Fletching 65: 5 Palm logs, 2 Small vialArchery 55your bow fires 8% faster
7.5 min
your bow fires 12% faster
7.5 min
your bow fires 16% faster
7.5 min
Fleetfoot salveFletching 48: 2 Small vial, 4 Sulky sporecap, 10 FeatherArchery 38+8% movement speed
10 min
+12% movement speed
10 min
+16% movement speed
10 min
Arrow retriever
needs a bow
Fletching 80: 6 Cowhide, 4 Bowstring, 40 FeatherArchery 7030% of the arrows that land come back to your quiver
15 min
40% of the arrows that land come back to your quiver
15 min
50% of the arrows that land come back to your quiver
15 min

What each kit does

  • Fleetfoot salve: you walk faster, whatever you're holding. It's the cheapest kit and the first one you can make.
  • Hunter's camo: monsters that attack on sight leave you alone. It comes off the moment you attack anything ("You throw off your camo and draw"), so use it to walk through a dangerous map, or to pick your first target.
  • Hunter's Mark: use it while fighting, or with a monster in sight, and that kind of monster is marked (every one of them, not just that one). Your bow hits them more often and harder. Bring it to a boss or a task.
  • Flare: your minimap shows the Jackpot Thief, shooting stars, bosses and rare monsters on your map. It's for hunting, not fighting.
  • Quickdraw wax: your bow fires faster. It's the biggest damage kit.
  • Eagle-eye drops: your bow reaches one tile farther, so you can hit from farther out than a monster can answer.
  • Arrow retriever: some of the arrows that hit come back to your quiver. With good arrows, it pays for itself.

How it works

  • One kit at a time, in its own slot. A kit runs alongside a page buff, so an archer can have Haste and a kit together. Using a second kit replaces the first, and the message says so.
  • Your Fletching sets its strength when you use it: tier I below 70, tier II from 70, tier III from 90.
  • The clock only runs outside, like a page or a drink. Step into the casino and it waits.
  • Four kits need a bow in your hands (marked in the table). With a sword or a wand they do nothing, but they keep ticking.

Grapple arrows

Grapple arrow: Fletching 40: 6 Arrow shaft, 2 Bowstring, 2 Emerald bar, makes 3. Grapple posts stand in pairs around the world. Walk to one with a bow in your hands and a grapple arrow in your bag: you fire, the hook bites, and you swing across. One arrow per crossing. They're archery's shortcuts, the way back ways are Agility's.

CrossingWhereArchery
Grapple over the thicketThe Gloam10
Grapple over the dunesThe Golden Sands35
Grapple across the boardsThe Boardwalk60
Grapple over the stallsThe Boardwalk60
Grapple over the coveCabin Coast62
Grapple across the waterPirate's Pier64
Grapple over the pilingsPirate's Pier64
Grapple over the lagoonSkull Isle68
Grapple over the rocksSkull Isle68
Grapple over the underground riverThe Depths of the Mountain74
Grapple across the chasmThe Depths of the Mountain76
Grapple over the hedgeThe Trailer Park82

Snares

Snare: Fletching 30: 3 Gloomwillow logs, 2 Bowstring, makes 2. You need Archery 25 to set one. Use it and it goes down where you're standing, on any outdoor map with monsters (not in a dungeon, the Tower or on your island). You can have up to 4 on a map and 12 in all. Only you can see yours.

Come back in 60 minutes and click it. You always get feathers (more on harder maps), often hides (60%), beef or chicken (50%) and bones (40%), plus some Archery xp. Checking a snare uses it up. Arrows need feathers, so a ring of snares on your favorite map keeps an archer in arrows.

Fishing arrows

Fishing arrows: Fletching 45: 20 Arrow shaft, 20 Feather, 2 Diamond bar, makes 10. Archery 40. Load fishing arrows into your quiver like any arrow (click them in your bag), hold a bow, and click a fishing spot: you fish it from your bow's reach, with no rod. You still need the Fishing level the spot asks for. Each catch uses an arrow from the quiver (a quiver that saves arrows saves these too). They never fight, so load real arrows again before a fight. 20% of catches land two fish, and you get 30% of the Fishing xp again as Archery xp.

Tips

  • Your kit shows on the buff bar with its minutes left, and in the Buffs tab of your Character window (C).
  • The tier comes from your Fletching when you use the kit, not from whoever made it.
  • Most kits need feathers, bowstrings, small vials or sporecaps. Snares and fishing arrows supply the rest.

More in Going further

Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival