The Frozen Reach
Ice, snow and giants north of Cloudreach, levels 95 to 115. It's a mage's country: bring a wand and a frost ward.
On this page: Before you go · Frost wards · How fighting works here · What lives there · Bosses · Gathering · Drops worth knowing
Before you go
- The maps: The Frozen Reach.
- You need a wand and Magic 60. Combat stops at 99, so Magic is what opens it.
- Wear a frost ward. Without one, the cold takes 250 health every second on every map here, and it never stops. Any one piece with frost on it does the whole job, so the only cost is the slot it takes.
Frost wards
| Ward | Slot | Wear at | How to get it |
|---|---|---|---|
Frost charm | amulet | anyone | Wren the Ranger or Morwenna the Mage, 50,000 tickets |
Frost ward ring | ring | Hitpoints 60 | Smithing 70 at the anvil: 3 Frost shard, 2 Onyx bar, 1 Yeti pelt |
Frost ward amulet | amulet | Hitpoints 70 | Smithing 72 at the anvil: 4 Frost shard, 3 Dragonstone bar, 2 Yeti pelt |
Crown of the Frost Jarl | helm | Magic 95 | a drop: see below |
The two crafted wards need frost shards and yeti pelts, which the Yard raid drops, so do the raid first and head north second. The plain charm is for anyone who hasn't gotten there yet.
How fighting works here
- A spell lands at least 50% of the time here, whatever the monster's defence.
- Almost everything takes more from spells and less, or nothing, from swords and arrows.
- The ice creatures are weak to fire.
What lives there
| Monster | Level | Health | Takes | Weak to |
|---|---|---|---|---|
| Frost Wolf | 100 | 5,721 | 140% from Magic (weak to magic); 25% less from Archery; 25% less from Melee | Fire |
| Snow Owl | 102 | 5,534 | nothing from Melee; 25% less from Archery; 125% from Magic (weak to magic) | Fire |
| Yeti | 104 | 6,274 | 120% from Magic (weak to magic); 10% less from Archery; 10% less from Melee | Fire |
| Frost Wraith | 106 | 6,555 | 10% less from Melee; 10% less from Archery; 120% from Magic (weak to magic) | Fire |
| Ice Elemental | 110 | 7,129 | 10% less from Melee; 20% less from Archery; 120% from Magic (weak to magic) | Fire |
| Frost Giant | 112 | 10,654 | 40% less from Melee; 25% less from Archery; 120% from Magic (weak to magic) | Fire |
| The Frost Jarl (boss) | 113 | 253,500 | 10% less from Melee; 10% less from Archery; 120% from Magic (weak to magic) | Fire |
| The Ice Wyrm (boss) | 115 | 268,500 | 40% less from Melee; nothing from Archery; 140% from Magic (weak to magic) | Fire |
Bosses
- The Frost Jarl holds the high ice shelf at the top of the Frozen Reach: level 113, 253,500 health. Only spells reach him, and anyone who hurts him shares the kill.
- The Ice Wyrm sleeps under the Frozen Reach's lake and comes up once a day, at a random minute between 2 PM and midnight Chicago time, and stays 30 minutes. Level 115, 268,500 health, spells only, and it breathes ice six tiles. /bosses in chat tells you if it's up.
Gathering
| What | Needs | Gives |
|---|---|---|
| Hole in the ice | Fishing 94, a nova rod | Raw icefin |
| The deep pool | Fishing 99, a singularity rod | Raw Leviathan eel |
| Concentrated leviathan eel spot | Fishing 99, a singularity rod | Raw Leviathan eel |
| Glacite rock | Mining 94, a nova pickaxe | Glacite |
| Concentrated Glacite | Mining 94, a nova pickaxe | Glacite |
| Frostpine | Woodcutting 94, a nova axe | Frostpine logs |
| Concentrated frostpine | Woodcutting 94, a nova axe | Frostpine logs |
Drops worth knowing
More in Going further
Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival
EastScape Wikibuilt from the game itself
Frost charm
Frost ward ring
Frost shard
Onyx bar
Yeti pelt
Frost ward amulet
Dragonstone bar
Raw icefin
Raw Leviathan eel
Glacite
Frostpine logs
Winter's Heart
Frostbite ring

Yeti egg
Glacier Satchel
Snow owl egg