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The Frozen Reach

Ice, snow and giants north of Cloudreach, levels 95 to 115. It's a mage's country: bring a wand and a frost ward.

On this page: Before you go · Frost wards · How fighting works here · What lives there · Bosses · Gathering · Drops worth knowing

Before you go

  • The maps: The Frozen Reach.
  • You need a wand and Magic 60. Combat stops at 99, so Magic is what opens it.
  • Wear a frost ward. Without one, the cold takes 250 health every second on every map here, and it never stops. Any one piece with frost on it does the whole job, so the only cost is the slot it takes.

Frost wards

WardSlotWear atHow to get it
Frost charmamuletanyoneWren the Ranger or Morwenna the Mage, 50,000 tickets
Frost ward ringringHitpoints 60Smithing 70 at the anvil: 3 Frost shard, 2 Onyx bar, 1 Yeti pelt
Frost ward amuletamuletHitpoints 70Smithing 72 at the anvil: 4 Frost shard, 3 Dragonstone bar, 2 Yeti pelt
Crown of the Frost JarlhelmMagic 95a drop: see below

The two crafted wards need frost shards and yeti pelts, which the Yard raid drops, so do the raid first and head north second. The plain charm is for anyone who hasn't gotten there yet.

How fighting works here

  • A spell lands at least 50% of the time here, whatever the monster's defence.
  • Almost everything takes more from spells and less, or nothing, from swords and arrows.
  • The ice creatures are weak to fire.

What lives there

MonsterLevelHealthTakesWeak to
Frost Wolf1005,721140% from Magic (weak to magic); 25% less from Archery; 25% less from MeleeFire
Snow Owl1025,534nothing from Melee; 25% less from Archery; 125% from Magic (weak to magic)Fire
Yeti1046,274120% from Magic (weak to magic); 10% less from Archery; 10% less from MeleeFire
Frost Wraith1066,55510% less from Melee; 10% less from Archery; 120% from Magic (weak to magic)Fire
Ice Elemental1107,12910% less from Melee; 20% less from Archery; 120% from Magic (weak to magic)Fire
Frost Giant11210,65440% less from Melee; 25% less from Archery; 120% from Magic (weak to magic)Fire
The Frost Jarl (boss)113253,50010% less from Melee; 10% less from Archery; 120% from Magic (weak to magic)Fire
The Ice Wyrm (boss)115268,50040% less from Melee; nothing from Archery; 140% from Magic (weak to magic)Fire

Bosses

  • The Frost Jarl holds the high ice shelf at the top of the Frozen Reach: level 113, 253,500 health. Only spells reach him, and anyone who hurts him shares the kill.
  • The Ice Wyrm sleeps under the Frozen Reach's lake and comes up once a day, at a random minute between 2 PM and midnight Chicago time, and stays 30 minutes. Level 115, 268,500 health, spells only, and it breathes ice six tiles. /bosses in chat tells you if it's up.

Gathering

WhatNeedsGives
Hole in the iceFishing 94, a nova rod Raw icefin
The deep poolFishing 99, a singularity rod Raw Leviathan eel
Concentrated leviathan eel spotFishing 99, a singularity rod Raw Leviathan eel
Glacite rockMining 94, a nova pickaxe Glacite
Concentrated GlaciteMining 94, a nova pickaxe Glacite
FrostpineWoodcutting 94, a nova axe Frostpine logs
Concentrated frostpineWoodcutting 94, a nova axe Frostpine logs

Drops worth knowing

DropFromChance
Nova amuletYeti1%
Winter's HeartIce Elemental0.2%
Crown of the Frost JarlIce Elemental0.05%
Frostbite ringFrost Giant0.3%
Crown of the Frost JarlFrost Giant0.05%
RimeheartThe Frost Jarl1%
Winter's HeartThe Frost Jarl1.6%
Frostbite ringThe Frost Jarl1%
Crown of the Frost JarlThe Frost Jarl1%
Celestial glovesThe Frost Jarl1.9%
Yeti eggThe Frost Jarlrare
Jarl's Hound (a pet)The Frost Jarl1.9%
Winter's HeartFrost Wraith0.2%
Singularity shieldFrost Wraith1%
RimeheartThe Ice Wyrm1.9%
Winter's HeartThe Ice Wyrm1.9%
Glacier SatchelThe Ice Wyrm1.9%
Snow owl eggThe Ice Wyrmrare
Wyrmling (a pet)The Ice Wyrm4%

More in Going further

Pets · The Long Night: Round Two · The Trailer Park · The Golden Sands · The Tower · The Carnival